Still here on my PC. Maybe you can try to reset the toolbars by holding SHIFT+CTRL when launch fusion.
https://cdn.discordapp.com/attachmen...64/unknown.png
https://cdn.discordapp.com/attachmen...64/unknown.png
Printable View
Still here on my PC. Maybe you can try to reset the toolbars by holding SHIFT+CTRL when launch fusion.
https://cdn.discordapp.com/attachmen...64/unknown.png
https://cdn.discordapp.com/attachmen...64/unknown.png
Woo! Thank you it worked! Both missing buttons are back:D
There's seems to be a strange glitch with pasting behaviors, sometimes it won't paste multiple ones, sometimes it paste the same multiple times on one command...
Now that Ctrl+ Ctrl- zoom the event list editor, could you make Ctrl-0 revert to 100% zoom?
I believe I've discovered a bug in fusion's object selection with for each loops and child events..
kept having this problem in my game where certain objects where not selected correctly and I think I've found and isolated the problem. hopefully this is something that can be fixed!?
this is for the latest build and 2.5+
Attachment 30348
Hello, earlier today I discovered a bug with built in physical platform movement and Physics-Ground object
Bug:
When having Physics-Ground objects with (bottom to top or vice versa) selected in there properties
While having an object that uses the physical platform movement colliding with it (backdrop collision)
It can basically jump infinite amount of times while it's colliding
Note:
That only happens with Physics-Ground object
Example:
https://drive.google.com/file/d/1i1Y...w?usp=drivesdk
Yet another suggestion how to create current 2.5 tool. When you create object you set its X/Y, can we have an option to Create at X/Y mouse at this tab?? This would speed up process of some debug processes a lot.
Actually CT should add expression support to there actions/conditions that only accept real value, e.g. creation you mentioned, or test objects in zone.
For the first one, as scope will be updated to the newest created object, you can set it's position by expression later in the same event (still very troublesome tbh), as the second one, we are not lucky enough to have a chance to change the zone, you can only test the zone by absolute position (e.g. X 125~150, Y 50~100, usually we need X XLeftFrame~XRightFrame, Y YTopFrame~YBottomFrame)
Bug: ctrl+z removes selected object in Paint mode.
Impossible to make a working app for iOS if we use Gamecenter + Get object. The app will freeze. I'm forced to reinstall b293.1 each time i need to make an update for iOS and switch back to b293.5 for Android... Terribly annoying...