Yes to this. Like Darkhog I also think 1280x720 is good and like NaitorSrudios votes its a 16:9 divisible.
yay no edit button.. Another thought.
Maybe even 960X540 as default as its half 1920x1080 and makes a great scale up X2 resolution thats also 16:9
I personally like the small 640x480 default resolution; it keeps things compact during quick little tests or experiments. And quick tests and experiments is what the default resolution is used for 99% of the time. When you're working on a real game MFA, you set the resolution once, then don't touch it for months or years, so the default resolution is barely relevant.
ive always wondered why its not in the settings tho.
I think like a few have said that the default frame size should be a setting in a higher level of the engine, where anyone can change it to their liking. Personally I mostly make my test applications as 320x180 or 640x360 to meet the 16:9 aspect ratio of 1920x1080 when resized. XD
Frankly, I think that all of these settings we ask could be part of a saved workspace preset suggestion that was raised in the previous threads/posts. That way we could just open the engine with a blank application, adjust its ENTIRE settings to our liking, whether its skin, toolbars location, frame size and other parameters from the properties section, along with other feature requests that were suggested here like the default transparency color value that I suggested to be a setting in a higher level and much more. And then we could just open Clickteam Fusion and load our preferred preset, and perhaps even make it a default when the engine is launched.
I did notice that while the rightclick menu is activated in that area, the Animation Editor loses focus, which seems unusual.
Obviously this is a big thing, so I feel it should wait until 295 or later.
I'm enjoying fusion being DPI aware now but I'm wondering if there's a way to zoom in beyond 400% in the frame editor?
Bug: String icons on global object string objects don't sync between frames.
Create a string object, check "global object", give it a blue icon, and copy it to frame B. Then give the string in frame B a green icon. Frame A's string will still have a blue icon. You can copy more strings between the two frames, and on Frame A they'll all be blue, and on Frame B they'll all be green. This relates to both the Frame Editor and Event [List] Editors.
(Same with counters)
I'm attaching a very simple MFA (2 frames, 2 objects, 1 event) that reliably makes Fusion Crash to Desktop (on my PC at least).
1. Go to frame called "parent"
2. Edit the graphic of the Active object (eg. fill it with a new color)
3. Run the Application. Fusion will Crash to Desktop.
(If you skip step 2, it won't crash)