Re: Confusion about Frame Rate
What I'm a little peeved of is I can't make it slide from, say, 60 to 30 to make it slow motion. I have to make an instant jump from 60 to 30. It makes it slow down even if I go from 30 to 60.
It may just be too demanding to do it progressively, I don't know these kinds of things. <img src="/center/images/graemlins/smile.gif" alt="" />
Re: Confusion about Frame Rate
What I'm a little peeved of is I can't make it slide from, say, 60 to 30 to make it slow motion. I have to make an instant jump from 60 to 30. It makes it slow down even if I go from 30 to 60.
It may just be too demanding to do it progressively, I don't know these kinds of things. <img src="/center/images/graemlins/smile.gif" alt="" />
Re: Confusion about Frame Rate
Can't you juse have a counter to increase and decrease?
Have two groups:
----------------
Go normal speed (enabled from start)
----------------
+ If Value of counter is below 60
---> Add 1 to counter
---> Set framerate to: value("Counter")
----------------
Go slo-mo (disabled from start)
----------------
+ If Value of counter is greater than 30
---> Substract 1 from counter
---> Set framerate to: value("Counter")
You can then simply enable/disable the groups according to which effect you want.
Re: Confusion about Frame Rate
Can't you juse have a counter to increase and decrease?
Have two groups:
----------------
Go normal speed (enabled from start)
----------------
+ If Value of counter is below 60
---> Add 1 to counter
---> Set framerate to: value("Counter")
----------------
Go slo-mo (disabled from start)
----------------
+ If Value of counter is greater than 30
---> Substract 1 from counter
---> Set framerate to: value("Counter")
You can then simply enable/disable the groups according to which effect you want.
Re: Confusion about Frame Rate
I was thinking that, but i think it would just give the impression the game was getting slow down or something, might work though.
Re: Confusion about Frame Rate
I was thinking that, but i think it would just give the impression the game was getting slow down or something, might work though.
Re: Confusion about Frame Rate
Hmm, that's odd... On my comp, with v-sync on I can still get up to about 200ish fps, and I'm sure my monitor can't go that fast (obviously).
I tried in standard, directx, and directx+vram; v-sync doesn't change the framerate for me. (Though it is workin; no horizontal tearing with it on)
Re: Confusion about Frame Rate
Hmm, that's odd... On my comp, with v-sync on I can still get up to about 200ish fps, and I'm sure my monitor can't go that fast (obviously).
I tried in standard, directx, and directx+vram; v-sync doesn't change the framerate for me. (Though it is workin; no horizontal tearing with it on)
Re: Confusion about Frame Rate
I have made a few simple apps to test “Frame Rate” and I can’t get it working.
I set the app’s max to 100, start of frame I set framerate to 50. And I set a counter to always display the framerate.
Then I set repeat while left mouse is clicked to set framerate to framerate + 1.
And it decreases framerate?
Help.
Re: Confusion about Frame Rate
I have made a few simple apps to test “Frame Rate” and I can’t get it working.
I set the app’s max to 100, start of frame I set framerate to 50. And I set a counter to always display the framerate.
Then I set repeat while left mouse is clicked to set framerate to framerate + 1.
And it decreases framerate?
Help.