Re: Status of my physics extension
Have you tried this open engine :
http://www.newtondynamics.com
I think it could be great too and is already optimized. <img src="/center/images/graemlins/smile.gif" alt="" />
But your engine seems to be very cool of course ! <img src="/center/images/graemlins/wink.gif" alt="" />
Re: Status of my physics extension
Have you tried this open engine :
http://www.newtondynamics.com
I think it could be great too and is already optimized. <img src="/center/images/graemlins/smile.gif" alt="" />
But your engine seems to be very cool of course ! <img src="/center/images/graemlins/wink.gif" alt="" />
Re: Status of my physics extension
I think Vortex chose a great physics engine for turning into an extension... I tried myself and In a few minutes I had a physics simulation running within mmf2.. ODE sure is powerful ^^..
can't wait for this extension to be released... keep up the good work Vortex ^^
Re: Status of my physics extension
I think Vortex chose a great physics engine for turning into an extension... I tried myself and In a few minutes I had a physics simulation running within mmf2.. ODE sure is powerful ^^..
can't wait for this extension to be released... keep up the good work Vortex ^^
Re: Status of my physics extension
Yes I evaluated both choices carefully before deciding to proceed with ODE. The main reason I didn't go with Newton, was becuase there was a real lack of information as to how to constrain the objects to a 2d axis. It mentioned something about a custom Uptown joint, but I didn't find many resources on it.
Also ODE is open source, which means that I could tweak it if I needed to <img src="/center/images/graemlins/wink.gif" alt="" />.
Re: Status of my physics extension
Yes I evaluated both choices carefully before deciding to proceed with ODE. The main reason I didn't go with Newton, was becuase there was a real lack of information as to how to constrain the objects to a 2d axis. It mentioned something about a custom Uptown joint, but I didn't find many resources on it.
Also ODE is open source, which means that I could tweak it if I needed to <img src="/center/images/graemlins/wink.gif" alt="" />.
Re: Status of my physics extension
I don't think Vortex needs any more suggestions on which physics engine to use; he's made a choice, and since he's coding the thing into MMF2 I think we can rest assured that he's done his homework.
Will the extension handle buoyancy? I wonder if ODE can handle dynamic water surfaces too? Would it be able to handle objects becoming impaled on a sharp point? (I'm not banking on that last one but it would be amazing if it could <img src="/center/images/graemlins/smile.gif" alt="" />)
Re: Status of my physics extension
I don't think Vortex needs any more suggestions on which physics engine to use; he's made a choice, and since he's coding the thing into MMF2 I think we can rest assured that he's done his homework.
Will the extension handle buoyancy? I wonder if ODE can handle dynamic water surfaces too? Would it be able to handle objects becoming impaled on a sharp point? (I'm not banking on that last one but it would be amazing if it could <img src="/center/images/graemlins/smile.gif" alt="" />)
Re: Status of my physics extension
Hey Vortex2,
Hows this going? Do you have much left to do to finish it? I cannot wait until the release!
Re: Status of my physics extension
Hey Vortex2,
Hows this going? Do you have much left to do to finish it? I cannot wait until the release!