Re: Jump to Frame glitch?
The screen flipping seems to work fine here.
I have several projects using it already, maybe it's something code specific ?
I just created a new app to test.
I added an active and assigned it 8 way movement.
I used the event if x<-10 then next frame.
Try that to see if it works.
Re: Jump to Frame glitch?
The screen flipping seems to work fine here.
I have several projects using it already, maybe it's something code specific ?
I just created a new app to test.
I added an active and assigned it 8 way movement.
I used the event if x<-10 then next frame.
Try that to see if it works.
Re: Jump to Frame glitch?
Are you saying then "next frame" or "jump to frame?" Neither work. Both require me to let go of the arrows before it goes to the next frame.
Thanks for the quick reply Yves... when is the first patch due?
Re: Jump to Frame glitch?
Are you saying then "next frame" or "jump to frame?" Neither work. Both require me to let go of the arrows before it goes to the next frame.
Thanks for the quick reply Yves... when is the first patch due?
Re: Jump to Frame glitch?
When I posted "jump to frame delay" on July 1 I didn't realize MMF was waiting for me to release the key. I would definitely like to see this "feature" removed.
Snow
Re: Jump to Frame glitch?
When I posted "jump to frame delay" on July 1 I didn't realize MMF was waiting for me to release the key. I would definitely like to see this "feature" removed.
Snow
Re: Jump to Frame glitch?
Ahhh I know what I was doing, my original game had the fix I use.
Set all default controls for all 4 players to an un used key.
I set everything to . for example.
Then used events repeat while leftkey is down x=x-5
It flips fine with if x<10 then next frame/jump to frame.
When I tested the new app I just created it was exiting the frame because I was only testing it on the frame, not running the app lol.
Ooops.
Odd that really, it must flip fine, just delay loading the second frame.
Re: Jump to Frame glitch?
Ahhh I know what I was doing, my original game had the fix I use.
Set all default controls for all 4 players to an un used key.
I set everything to . for example.
Then used events repeat while leftkey is down x=x-5
It flips fine with if x<10 then next frame/jump to frame.
When I tested the new app I just created it was exiting the frame because I was only testing it on the frame, not running the app lol.
Ooops.
Odd that really, it must flip fine, just delay loading the second frame.
Re: Jump to Frame glitch?
Yves, is it possible to make the new feature/bug an option in the future versions? <img src="/center/images/graemlins/wink.gif" alt="" />
Re: Jump to Frame glitch?
Yves, is it possible to make the new feature/bug an option in the future versions? <img src="/center/images/graemlins/wink.gif" alt="" />