Re: Jump to Frame glitch?
how about Player.X < 0: Jump to Frame 3? that ought to work for you. (replace with Y/other coordinate as necessary.
Re: Jump to Frame glitch?
how about Player.X < 0: Jump to Frame 3? that ought to work for you. (replace with Y/other coordinate as necessary.
Re: Jump to Frame glitch?
Sounds like a good solution to me... if you need more complex situations to change frame test for the player within a zone!
Re: Jump to Frame glitch?
Sounds like a good solution to me... if you need more complex situations to change frame test for the player within a zone!
Re: Jump to Frame glitch?
You guys dont understand.
Its not the "Out of play area" that doesnt work, its the Jump to Frame. The game will NOT change frames until I let go of all the buttons. This is a bug thats only in the MMF2 runtime, in MMF 1.5 the same events would jump to the frame immediately.
Re: Jump to Frame glitch?
You guys dont understand.
Its not the "Out of play area" that doesnt work, its the Jump to Frame. The game will NOT change frames until I let go of all the buttons. This is a bug thats only in the MMF2 runtime, in MMF 1.5 the same events would jump to the frame immediately.
Re: Jump to Frame glitch?
If I remember correctly this "new feature" has been added to avoid a bug that happens when you press a key/button to go to a frame and the next frame also contains the same event.
I think the issue generated by this fix is worse than the problem it's supposed to solve, and you can "program" the fix yourself with a few events for the original issue anyway. I'll ask Francois where he has added it and I'll probably remove it.
Yves.
Re: Jump to Frame glitch?
If I remember correctly this "new feature" has been added to avoid a bug that happens when you press a key/button to go to a frame and the next frame also contains the same event.
I think the issue generated by this fix is worse than the problem it's supposed to solve, and you can "program" the fix yourself with a few events for the original issue anyway. I'll ask Francois where he has added it and I'll probably remove it.
Yves.
Re: Jump to Frame glitch?
The screen flipping seems to work fine here.
I have several projects using it already, maybe it's something code specific ?
I just created a new app to test.
I added an active and assigned it 8 way movement.
I used the event if x<-10 then next frame.
Try that to see if it works.
Re: Jump to Frame glitch?
The screen flipping seems to work fine here.
I have several projects using it already, maybe it's something code specific ?
I just created a new app to test.
I added an active and assigned it 8 way movement.
I used the event if x<-10 then next frame.
Try that to see if it works.
Re: Jump to Frame glitch?
Are you saying then "next frame" or "jump to frame?" Neither work. Both require me to let go of the arrows before it goes to the next frame.
Thanks for the quick reply Yves... when is the first patch due?
Re: Jump to Frame glitch?
Are you saying then "next frame" or "jump to frame?" Neither work. Both require me to let go of the arrows before it goes to the next frame.
Thanks for the quick reply Yves... when is the first patch due?
Re: Jump to Frame glitch?
When I posted "jump to frame delay" on July 1 I didn't realize MMF was waiting for me to release the key. I would definitely like to see this "feature" removed.
Snow
Re: Jump to Frame glitch?
When I posted "jump to frame delay" on July 1 I didn't realize MMF was waiting for me to release the key. I would definitely like to see this "feature" removed.
Snow
Re: Jump to Frame glitch?
Ahhh I know what I was doing, my original game had the fix I use.
Set all default controls for all 4 players to an un used key.
I set everything to . for example.
Then used events repeat while leftkey is down x=x-5
It flips fine with if x<10 then next frame/jump to frame.
When I tested the new app I just created it was exiting the frame because I was only testing it on the frame, not running the app lol.
Ooops.
Odd that really, it must flip fine, just delay loading the second frame.
Re: Jump to Frame glitch?
Ahhh I know what I was doing, my original game had the fix I use.
Set all default controls for all 4 players to an un used key.
I set everything to . for example.
Then used events repeat while leftkey is down x=x-5
It flips fine with if x<10 then next frame/jump to frame.
When I tested the new app I just created it was exiting the frame because I was only testing it on the frame, not running the app lol.
Ooops.
Odd that really, it must flip fine, just delay loading the second frame.
Re: Jump to Frame glitch?
Yves, is it possible to make the new feature/bug an option in the future versions? <img src="/center/images/graemlins/wink.gif" alt="" />
Re: Jump to Frame glitch?
Yves, is it possible to make the new feature/bug an option in the future versions? <img src="/center/images/graemlins/wink.gif" alt="" />
Re: Jump to Frame glitch?
Yes, it's planned. In the next patch it will be simply removed though.
Yves.
Re: Jump to Frame glitch?
Yes, it's planned. In the next patch it will be simply removed though.
Yves.