Changing Virtual Height and Virtual Width at run
I use MMF mostly for Screen Savers. So I always set the Frame to Grab Desktop at Start and Resize Screen Size at Start, and the Application window to Resize Display to Fill Window Size with No Heading.
In MMF 1.5 I use to test the position of an Active Object inside the frame to bounce it, and it worked fine by bouncing at the screen edges.
I just received MMF 2 today and tried to do the same, but my Active Object bounces at the Virtual Height and Virtual Width edges. How can I change those limits AT RUN TIME to the actual screen size. Don't want to set it to a specific size because the screen saver needs to support any screen resolution.
Please help....
Changing Virtual Height and Virtual Width at run
I use MMF mostly for Screen Savers. So I always set the Frame to Grab Desktop at Start and Resize Screen Size at Start, and the Application window to Resize Display to Fill Window Size with No Heading.
In MMF 1.5 I use to test the position of an Active Object inside the frame to bounce it, and it worked fine by bouncing at the screen edges.
I just received MMF 2 today and tried to do the same, but my Active Object bounces at the Virtual Height and Virtual Width edges. How can I change those limits AT RUN TIME to the actual screen size. Don't want to set it to a specific size because the screen saver needs to support any screen resolution.
Please help....
Re: Changing Virtual Height and Virtual Width at run
Oh, I'd like that too.
The Frame Size Object was pretty handy, yet not converted.
Re: Changing Virtual Height and Virtual Width at run
Oh, I'd like that too.
The Frame Size Object was pretty handy, yet not converted.
Re: Changing Virtual Height and Virtual Width at run
I've fixed the problem in the build 241, the virtual frame size is now automatically modified if it's equal to the original size of the frame. And I've added a Set Virtual Frame Size action to the wish list for a future patch.
Yves.
Re: Changing Virtual Height and Virtual Width at run
I've fixed the problem in the build 241, the virtual frame size is now automatically modified if it's equal to the original size of the frame. And I've added a Set Virtual Frame Size action to the wish list for a future patch.
Yves.
Re: Changing Virtual Height and Virtual Width at run
When is the patch going to be released? or is it already released?
Re: Changing Virtual Height and Virtual Width at run
When is the patch going to be released? or is it already released?
Re: Changing Virtual Height and Virtual Width at run
It's not yet released, I'll release it later today if possible (otherwise it won't be released before Sunday).
Yves.
Re: Changing Virtual Height and Virtual Width at run
It's not yet released, I'll release it later today if possible (otherwise it won't be released before Sunday).
Yves.
Re: Changing Virtual Height and Virtual Width at r
That sounds good... now I'll be waiting for your post.
Found something else tho... the Grab Screen at startup seems to have a timing issue. Everytime I run/open a stand alone program (i'm testing) with this feature Windows XP does a refresh of the desktop, so the screen is Grabbed with half or some of the icons because it was refreshing. Is there a way I can delay the grabbing process until desktop refresh is done?
Regards,
D. Ten
Re: Changing Virtual Height and Virtual Width at r
That sounds good... now I'll be waiting for your post.
Found something else tho... the Grab Screen at startup seems to have a timing issue. Everytime I run/open a stand alone program (i'm testing) with this feature Windows XP does a refresh of the desktop, so the screen is Grabbed with half or some of the icons because it was refreshing. Is there a way I can delay the grabbing process until desktop refresh is done?
Regards,
D. Ten