Re: Shot Objects won't wrap?
Its another limitation of using the shoot action.
You don't have any control over the object.
Re: Shot Objects won't wrap?
Its another limitation of using the shoot action.
You don't have any control over the object.
Re: Shot Objects won't wrap?
[]Its another limitation of using the shoot action.
You don't have any control over the object. [/]
That's unfortunate, I wish they'd add some options to that action.
I guess I wouldn't mind *too* much if I could control the speed and animation of generically created objects, but that doesn't work, either.
Re: Shot Objects won't wrap?
[]Its another limitation of using the shoot action.
You don't have any control over the object. [/]
That's unfortunate, I wish they'd add some options to that action.
I guess I wouldn't mind *too* much if I could control the speed and animation of generically created objects, but that doesn't work, either.
Re: Shot Objects won't wrap?
Of course it does. Just create a shot object at 0,0 of your ship, with the same direction (where you select the position, there are options for that). Also give your shot a bouncing ball movement, so it will fly in a straight line, AND will wrap around the playfield.
You have total control over it. You can change speed, animation, size, what you want. Just add those things in the line in which you created the object, and it will only affect that one.
Also you can use an alterable value, increase it every second by 1, if it's > 2 destroy it. There you have the lifetime.
Re: Shot Objects won't wrap?
Of course it does. Just create a shot object at 0,0 of your ship, with the same direction (where you select the position, there are options for that). Also give your shot a bouncing ball movement, so it will fly in a straight line, AND will wrap around the playfield.
You have total control over it. You can change speed, animation, size, what you want. Just add those things in the line in which you created the object, and it will only affect that one.
Also you can use an alterable value, increase it every second by 1, if it's > 2 destroy it. There you have the lifetime.
Re: Shot Objects won't wrap?
[]Of course it does. Just create a shot object at 0,0 of your ship, with the same direction (where you select the position, there are options for that). Also give your shot a bouncing ball movement, so it will fly in a straight line, AND will wrap around the playfield.
You have total control over it. You can change speed, animation, size, what you want. Just add those things in the line in which you created the object, and it will only affect that one.
Also you can use an alterable value, increase it every second by 1, if it's > 2 destroy it. There you have the lifetime. [/]
Have you actually tried this in MMF2? I have, and the speed changing, wrapping and timestamping don't work if you use the Shoot Object action. Even if you use the Create Object action, the speed changing still doesn't work (see my other thread on that) and timestamping seems to be global to all instances of the object, so it updates all of them at once... :/
Re: Shot Objects won't wrap?
[]Of course it does. Just create a shot object at 0,0 of your ship, with the same direction (where you select the position, there are options for that). Also give your shot a bouncing ball movement, so it will fly in a straight line, AND will wrap around the playfield.
You have total control over it. You can change speed, animation, size, what you want. Just add those things in the line in which you created the object, and it will only affect that one.
Also you can use an alterable value, increase it every second by 1, if it's > 2 destroy it. There you have the lifetime. [/]
Have you actually tried this in MMF2? I have, and the speed changing, wrapping and timestamping don't work if you use the Shoot Object action. Even if you use the Create Object action, the speed changing still doesn't work (see my other thread on that) and timestamping seems to be global to all instances of the object, so it updates all of them at once... :/