[]I still can't work out how to make one of these formulars work for the 32 animation directions. Can anyone help me out here? [/]
I updated the examle so now it can do that too. It's still on the same thread.
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[]I still can't work out how to make one of these formulars work for the 32 animation directions. Can anyone help me out here? [/]
I updated the examle so now it can do that too. It's still on the same thread.
[]I still can't work out how to make one of these formulars work for the 32 animation directions. Can anyone help me out here? [/]
I updated the examle so now it can do that too. It's still on the same thread.
direction calculator had some excellent and simple features. the "ROTATE to x/y" which is like the example put forward in a LONGWINDED fashion rather than 1 line, and also the "ROTATE to a direction" which is far more handy a feature - also a 1 line event.
direction calculator had some excellent and simple features. the "ROTATE to x/y" which is like the example put forward in a LONGWINDED fashion rather than 1 line, and also the "ROTATE to a direction" which is far more handy a feature - also a 1 line event.
Ah this is a good start since it works fine with one object...but how do I get it to work with multiple objects?
Ah this is a good start since it works fine with one object...but how do I get it to work with multiple objects?
I say give up and use advanced direction object. It really helps keep your code more comprehensible.
I say give up and use advanced direction object. It really helps keep your code more comprehensible.
Is that ported? where can i get all the MMF2 objects?
EDIT - Yep its ported. Can someone make an example of using the advanced direction extension?
Is that ported? where can i get all the MMF2 objects?
EDIT - Yep its ported. Can someone make an example of using the advanced direction extension?