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Text Blitter bug/ usernames overhead in MOO
Hi there,
I am trying to make names appear over everyone's heads in my MOO game. It is very easy with text blitter but there is a "trace drag" bug (it leaves stuff after it).
Any alternative to this? Any text object that can store values in it? etc.?
Thanks,
-Alex
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Text Blitter bug/ usernames overhead in MOO
Hi there,
I am trying to make names appear over everyone's heads in my MOO game. It is very easy with text blitter but there is a "trace drag" bug (it leaves stuff after it).
Any alternative to this? Any text object that can store values in it? etc.?
Thanks,
-Alex
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Re: Text Blitter bug/ usernames overhead in MOO
Heh yeah I was bagging for alterable values in Strings...with no result <img src="/center/images/graemlins/frown.gif" alt="" />
Btw in my MMORPG I used Speech bubble with transparent background..it worked well but people dont like permanent names over head so now its only when mouse is over..
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Re: Text Blitter bug/ usernames overhead in MOO
Heh yeah I was bagging for alterable values in Strings...with no result <img src="/center/images/graemlins/frown.gif" alt="" />
Btw in my MMORPG I used Speech bubble with transparent background..it worked well but people dont like permanent names over head so now its only when mouse is over..
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Re: Text Blitter bug/ usernames overhead in MOO
String objects have an alterable string... you can always cast a number to a string [str$()] and back [val()].
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Re: Text Blitter bug/ usernames overhead in MOO
String objects have an alterable string... you can always cast a number to a string [str$()] and back [val()].
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Re: Text Blitter bug/ usernames overhead in MOO
Heh we are talking about values for spreading for use in looping to set it to specific AO <img src="/center/images/graemlins/tongue.gif" alt="" />
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Re: Text Blitter bug/ usernames overhead in MOO
Heh we are talking about values for spreading for use in looping to set it to specific AO <img src="/center/images/graemlins/tongue.gif" alt="" />
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Re: Text Blitter bug/ usernames overhead in MOO
Thanks i'll use the speech object...
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Re: Text Blitter bug/ usernames overhead in MOO
Thanks i'll use the speech object...
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Re: Text Blitter bug/ usernames overhead in MOO
I like to use an active system box. You can set it without a border/background
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Re: Text Blitter bug/ usernames overhead in MOO
I like to use an active system box. You can set it without a border/background
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Re: Text Blitter bug/ usernames overhead in MOO
Do NOT use Active box when your game uses mouse clicks.
Ÿou cant click within it..also when an item is below this object (and it has transparent background whats tricky) you wont be able to pick it up or so.
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Re: Text Blitter bug/ usernames overhead in MOO
Do NOT use Active box when your game uses mouse clicks.
Ÿou cant click within it..also when an item is below this object (and it has transparent background whats tricky) you wont be able to pick it up or so.
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Re: Text Blitter bug/ usernames overhead in MOO
I'm having problems making this with the speech bubble object... Did anyone else have problems? I'll try it with text blitter and see if theres a difference...
When 1 players joins its all fine, but when another joins one of the names just stops going next to the player object. I suppose its just because its ID value is getting changed.
ALSO - Is it possible to set the name of a player in MOO before signing into a channel?
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Re: Text Blitter bug/ usernames overhead in MOO
I'm having problems making this with the speech bubble object... Did anyone else have problems? I'll try it with text blitter and see if theres a difference...
When 1 players joins its all fine, but when another joins one of the names just stops going next to the player object. I suppose its just because its ID value is getting changed.
ALSO - Is it possible to set the name of a player in MOO before signing into a channel?
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Re: Text Blitter bug/ usernames overhead in MOO
I dont understand whats your problem-it worked fine for me. Also I dont know what this has to do with setting name before joining,AFAIK you have to set name before connecting..but maybe I dont understand you well. Anyway, I encountered similiar problem when I used lame User:Is here and User:Is join (before I know that is not the way how MMORPG go)
With speech bubbles:
Always ---Spread Value "C" (thats mine for index)
Always ---Start loop "Name" for (count of other players)
On Loop Name:
+OtherPlayers Value C=LoopIndex "Name" ->Set X,Y to him
+ID bubble=ID that player
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Re: Text Blitter bug/ usernames overhead in MOO
I dont understand whats your problem-it worked fine for me. Also I dont know what this has to do with setting name before joining,AFAIK you have to set name before connecting..but maybe I dont understand you well. Anyway, I encountered similiar problem when I used lame User:Is here and User:Is join (before I know that is not the way how MMORPG go)
With speech bubbles:
Always ---Spread Value "C" (thats mine for index)
Always ---Start loop "Name" for (count of other players)
On Loop Name:
+OtherPlayers Value C=LoopIndex "Name" ->Set X,Y to him
+ID bubble=ID that player
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Re: Text Blitter bug/ usernames overhead in MOO
Yep don't worry about it, i'll give it another go and let you know how it goes.
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Re: Text Blitter bug/ usernames overhead in MOO
Yep don't worry about it, i'll give it another go and let you know how it goes.
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Re: Text Blitter bug/ usernames overhead in MOO
Ok i see the problem (sort of).
The avlues all remain the same, the speech bubble object has the same value as the player object but for some reason only one of them updates positions.
Whats the right condition/action? what i have now is-
If speechbubble ALT value 1 = player alt value 1 AND player alt value 1 = speechbubble ALT value 1 THEN set position to relative to player.
Anything wrong with that?
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Re: Text Blitter bug/ usernames overhead in MOO
Ok i see the problem (sort of).
The avlues all remain the same, the speech bubble object has the same value as the player object but for some reason only one of them updates positions.
Whats the right condition/action? what i have now is-
If speechbubble ALT value 1 = player alt value 1 AND player alt value 1 = speechbubble ALT value 1 THEN set position to relative to player.
Anything wrong with that?
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Re: Text Blitter bug/ usernames overhead in MOO
Are you sure you are using loops? I dont know if thiw works in MMF2, but in MMF1.5 was what you use impossible-MMF tested only one instance.
You need to goes through all instances, that was loop I posted before, using loopindex and spreading values...
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Re: Text Blitter bug/ usernames overhead in MOO
Are you sure you are using loops? I dont know if thiw works in MMF2, but in MMF1.5 was what you use impossible-MMF tested only one instance.
You need to goes through all instances, that was loop I posted before, using loopindex and spreading values...
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Re: Text Blitter bug/ usernames overhead in MOO
Ah you genius. I'm trying it out now...
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Re: Text Blitter bug/ usernames overhead in MOO
Ah you genius. I'm trying it out now...