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Speed related
Hi there,
My game is quite slow, i'm worried about people with lower end computers being able to play it - I'd like to know whats faster/slower...
Angles (does this make everything slower?)
Anything else that significantly reduces speed i would like to know about...
Thanks,
-Alex
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Speed related
Hi there,
My game is quite slow, i'm worried about people with lower end computers being able to play it - I'd like to know whats faster/slower...
Angles (does this make everything slower?)
Anything else that significantly reduces speed i would like to know about...
Thanks,
-Alex
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Re: Speed related
I found out that using AntiAliasing (the objects were only 20x20!!!) slows my login screen to 20 fps, lol.
In MMF1 48..
Try to play with DirectX,DX+VRAM or standard but Im almost sure you did that.
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Re: Speed related
I found out that using AntiAliasing (the objects were only 20x20!!!) slows my login screen to 20 fps, lol.
In MMF1 48..
Try to play with DirectX,DX+VRAM or standard but Im almost sure you did that.
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Re: Speed related
Heh yeah im using that.. Since im using some anti aliasing/transparency that shouldn't slow it down that much right? I need scrolling and transparency preferably.
Any ideas to speed things up? Like working with external objects etc.
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Re: Speed related
Heh yeah im using that.. Since im using some anti aliasing/transparency that shouldn't slow it down that much right? I need scrolling and transparency preferably.
Any ideas to speed things up? Like working with external objects etc.
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Re: Speed related
I think Standard display mode is faster for any ink/ antialiasing and you should not use DirectX display mode. Have you tried that?
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Re: Speed related
I think Standard display mode is faster for any ink/ antialiasing and you should not use DirectX display mode. Have you tried that?
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Re: Speed related
Trying it without directX... It seems ok, i'm checking it with my beta testers.
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Re: Speed related
Trying it without directX... It seems ok, i'm checking it with my beta testers.