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Re: Parrallax Scrolling
Not only can you name the layers in their properties box that apears to the left of the screen when you click on a layer, but you can HIDE any layer in the frame editor that you're not on by clicking on the little eye icon. <img src="/center/images/graemlins/smile.gif" alt="" />
On a decent system you can have lots of layers of paralaxed scrolling without hurting your frame-rate, plenty of cool alpha-blending and other ink effects, and if you learn the perspective and viewport objects and you can have awesome perspective and zooming effects as well.
MMF 2 has an insane number of new features and improvements that make it VERY worthwhile. And it's only just begun! <img src="/center/images/graemlins/smile.gif" alt="" />
Have you seen the 2d physics engine and the Irrlicht extension that are in the works?
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Re: Parrallax Scrolling
Not only can you name the layers in their properties box that apears to the left of the screen when you click on a layer, but you can HIDE any layer in the frame editor that you're not on by clicking on the little eye icon. <img src="/center/images/graemlins/smile.gif" alt="" />
On a decent system you can have lots of layers of paralaxed scrolling without hurting your frame-rate, plenty of cool alpha-blending and other ink effects, and if you learn the perspective and viewport objects and you can have awesome perspective and zooming effects as well.
MMF 2 has an insane number of new features and improvements that make it VERY worthwhile. And it's only just begun! <img src="/center/images/graemlins/smile.gif" alt="" />
Have you seen the 2d physics engine and the Irrlicht extension that are in the works?
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Re: Parrallax Scrolling
Its sounding much better now.
The four main things I wanted were:
Parrallax scrolling
The ability to detect collisions with more than one of the same object
More than 32 animation directions
Faster engine and better mp3 support
I have three out of four now, and thats enough to warrant a purchase...
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Re: Parrallax Scrolling
Its sounding much better now.
The four main things I wanted were:
Parrallax scrolling
The ability to detect collisions with more than one of the same object
More than 32 animation directions
Faster engine and better mp3 support
I have three out of four now, and thats enough to warrant a purchase...
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Re: Parrallax Scrolling
ad to that the ability to scale, rotate, and stretch active objects at run time, the fact that active objects now suport alpha blending, as well as additive and subtractive ink effects, and the fact that you now have much better control of sound effects. Lots of other stuff too... just keep an eye on the forums for examples and extension releases. <img src="/center/images/graemlins/smile.gif" alt="" />
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Re: Parrallax Scrolling
ad to that the ability to scale, rotate, and stretch active objects at run time, the fact that active objects now suport alpha blending, as well as additive and subtractive ink effects, and the fact that you now have much better control of sound effects. Lots of other stuff too... just keep an eye on the forums for examples and extension releases. <img src="/center/images/graemlins/smile.gif" alt="" />
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Re: Parrallax Scrolling
There is a way actually, but it's somewhat complicated. What I do is that I create the scrolling backround as an active object. I set a condition that says" Start of Frame>>>Set Global Value A to X (Backround)" Then create an Always condition that says "Set X coordinate to Alterable Value B( "Backround" )-0.2*((X( "Character" )-640))
You put the rule under the backround. The 0.2 is the speed of scrolling. The higher the number, the faster it scrolls. The 640 is half the frame's length in pixels
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Re: Parrallax Scrolling
There is a way actually, but it's somewhat complicated. What I do is that I create the scrolling backround as an active object. I set a condition that says" Start of Frame>>>Set Global Value A to X (Backround)" Then create an Always condition that says "Set X coordinate to Alterable Value B( "Backround" )-0.2*((X( "Character" )-640))
You put the rule under the backround. The 0.2 is the speed of scrolling. The higher the number, the faster it scrolls. The 640 is half the frame's length in pixels