Re: A big issue with Layers.
You can still change the Order of actives, both in the frame editor and the events at runtime.
Testing for collisions among objects in different layers could slow things down considerably.... use Actives in the same layer, just reorder them.
Re: A big issue with Layers.
You can still change the Order of actives, both in the frame editor and the events at runtime.
Testing for collisions among objects in different layers could slow things down considerably.... use Actives in the same layer, just reorder them.
Re: A big issue with Layers.
I know I can change the order of actives, but note how I first of all mentioned I wanted this for backdrops.
Re: A big issue with Layers.
I know I can change the order of actives, but note how I first of all mentioned I wanted this for backdrops.
Re: A big issue with Layers.
You could use an identical object on the collision layer that's fixed to the position of the first object, and test for collisions using that.
Re: A big issue with Layers.
You could use an identical object on the collision layer that's fixed to the position of the first object, and test for collisions using that.
Re: A big issue with Layers.
DavidN is right... its not an issue.. its actualy very logical.
Re: A big issue with Layers.
DavidN is right... its not an issue.. its actualy very logical.