Bug with Counters and Layers.
In my game, I've got a number of layers. On the top layers are 2 counters. On the layers under it has have active object on them and the bottom layer a background.
Even though the counters are on the top layer, they still move behind the active objects on the other layers.
Just to make sure this is a bug I create a new test application with only 3 layers. Bottom layer a background object. Middle layer an active object, top layer 1 or 2 counters. Same problem appears, the counters go behind the active object, instead of on top of it.
Bug with Counters and Layers.
In my game, I've got a number of layers. On the top layers are 2 counters. On the layers under it has have active object on them and the bottom layer a background.
Even though the counters are on the top layer, they still move behind the active objects on the other layers.
Just to make sure this is a bug I create a new test application with only 3 layers. Bottom layer a background object. Middle layer an active object, top layer 1 or 2 counters. Same problem appears, the counters go behind the active object, instead of on top of it.
Re: Bug with Counters and Layers.
Have you got the counters set to 'display as background' objects in its Display Options properties?
Re: Bug with Counters and Layers.
Have you got the counters set to 'display as background' objects in its Display Options properties?
Re: Bug with Counters and Layers.
Ouch... I'm embarrased Sarah, you're right I do. Some of my MMF knowledge must have become a bit cloudy. Thanks for helping me out so fast!
Re: Bug with Counters and Layers.
Ouch... I'm embarrased Sarah, you're right I do. Some of my MMF knowledge must have become a bit cloudy. Thanks for helping me out so fast!
Re: Bug with Counters and Layers.
[]Some of my MMF knowledge must have become a bit cloudy. [/]
You've just stacked all that 3D graphics knowledge on top of it <img src="/center/images/graemlins/laugh.gif" alt="" />
Re: Bug with Counters and Layers.
[]Some of my MMF knowledge must have become a bit cloudy. [/]
You've just stacked all that 3D graphics knowledge on top of it <img src="/center/images/graemlins/laugh.gif" alt="" />