Wait for MD3 support <img src="/center/images/graemlins/wink.gif" alt="" />
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Wait for MD3 support <img src="/center/images/graemlins/wink.gif" alt="" />
Wait for MD3 support <img src="/center/images/graemlins/wink.gif" alt="" />
Yes, i've tried it.. but that was v0.1!
btw, checked out the website!! woho 0.4 is released! <img src="/center/images/graemlins/smile.gif" alt="" />
anyway irredit is still pretty bad yet :/
Yes, i've tried it.. but that was v0.1!
btw, checked out the website!! woho 0.4 is released! <img src="/center/images/graemlins/smile.gif" alt="" />
anyway irredit is still pretty bad yet :/
Very nice object! <img src="/center/images/graemlins/smile.gif" alt="" />
There is a strange bug in use with sub-applications. <img src="/center/images/graemlins/frown.gif" alt="" />
I have the main window and the 3D Mesh object displayed in a non-modal child window. If I now open a second child window from the main window the 3D Mesh object will be invisible. <img src="/center/images/graemlins/frown.gif" alt="" /> A counter shows that the values correctly change but there is no display. Only if I restart this child window two (!) times the 3D Mesh object will work correctly again.
Very strange... :P
Very nice object! <img src="/center/images/graemlins/smile.gif" alt="" />
There is a strange bug in use with sub-applications. <img src="/center/images/graemlins/frown.gif" alt="" />
I have the main window and the 3D Mesh object displayed in a non-modal child window. If I now open a second child window from the main window the 3D Mesh object will be invisible. <img src="/center/images/graemlins/frown.gif" alt="" /> A counter shows that the values correctly change but there is no display. Only if I restart this child window two (!) times the 3D Mesh object will work correctly again.
Very strange... :P
The object leaves "trails" whenever it's in a frame with scrolling D:
The object leaves "trails" whenever it's in a frame with scrolling D:
[]The object leaves "trails" whenever it's in a frame with scrolling D: [/]
Yes, this is a bug in the drawing routine. It has been fixed and will be in the next release.
[]The object leaves "trails" whenever it's in a frame with scrolling D: [/]
Yes, this is a bug in the drawing routine. It has been fixed and will be in the next release.