this extension is slow.
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this extension is slow.
this extension is slow.
The Direct 3D mode crashes my PC - I have Direct X 9.0c installed.
However in software mode, a .X multitextured island I created (in Truespace) for a Jamagic project loaded and rotated successfully.
The Direct 3D mode crashes my PC - I have Direct X 9.0c installed.
However in software mode, a .X multitextured island I created (in Truespace) for a Jamagic project loaded and rotated successfully.
[]this extension is slow. [/]
<img src="/center/images/graemlins/shocked.gif" alt="" />
[]this extension is slow. [/]
<img src="/center/images/graemlins/shocked.gif" alt="" />
Yes, dont worry Cocodrilo, wait for Irrlicht <img src="/center/images/graemlins/laugh.gif" alt="" /> Displaying these 3D shapes in MMFs 2D interface is slow..mostly when the shape is large. But its nice for things like menu (rotating planets in the background and so..)
BTW:
I encountered several crashes (MMF2S or so dll) mostly in the MeshViewer. The other ones work nicely for me.
Yes, dont worry Cocodrilo, wait for Irrlicht <img src="/center/images/graemlins/laugh.gif" alt="" /> Displaying these 3D shapes in MMFs 2D interface is slow..mostly when the shape is large. But its nice for things like menu (rotating planets in the background and so..)
BTW:
I encountered several crashes (MMF2S or so dll) mostly in the MeshViewer. The other ones work nicely for me.
Wonderful ! I wish it could be quicker and less CPU intensive but that's a nice job. I have the same artefacts than RedHades (while dragging with right mouse) but I think it is a bug of MMF. There is the same with the animation object. Artefacts only happen when you drag 3Dmesh or animations via a "repeat with mouse pressed" condition. If for example you assign a mouse movement to a 3Dmesh or an animation there won't be screen artefacts but if you use a custom drag code they will show so it must be related to some MMF internal conflict.
Wonderful ! I wish it could be quicker and less CPU intensive but that's a nice job. I have the same artefacts than RedHades (while dragging with right mouse) but I think it is a bug of MMF. There is the same with the animation object. Artefacts only happen when you drag 3Dmesh or animations via a "repeat with mouse pressed" condition. If for example you assign a mouse movement to a 3Dmesh or an animation there won't be screen artefacts but if you use a custom drag code they will show so it must be related to some MMF internal conflict.