Crashes: I've found that the examples have been built with an older version of the extension that is not compatible with the current version, that explains crashes in the frame editor. I'll upload a new installer with fixed examples asap.
Yves.
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Crashes: I've found that the examples have been built with an older version of the extension that is not compatible with the current version, that explains crashes in the frame editor. I'll upload a new installer with fixed examples asap.
Yves.
Crashes: I've found that the examples have been built with an older version of the extension that is not compatible with the current version, that explains crashes in the frame editor. I'll upload a new installer with fixed examples asap.
Yves.
Yves, I'm not using the old examples when MMF crashes. I've just put a 3D Mesh on the frame set to Direct 3D9, and set the mesh to one of my own objects. MMF2 then reports a problem and has to exit.
If I change to Software mode before setting the mesh to the exact same object, no problems.
Yves, I'm not using the old examples when MMF crashes. I've just put a 3D Mesh on the frame set to Direct 3D9, and set the mesh to one of my own objects. MMF2 then reports a problem and has to exit.
If I change to Software mode before setting the mesh to the exact same object, no problems.
Ah, OK. Maybe you should send a mesh that crashes to Turboferret?
PS: it seems that only the meshviewer example has the problem I was mentioning.
Yves.
Ah, OK. Maybe you should send a mesh that crashes to Turboferret?
PS: it seems that only the meshviewer example has the problem I was mentioning.
Yves.
[]Does it work with scrolling? Also, how would you set the view so that as someone scrolled to the right, the perspective is correct?[/]
I noticed now it doesn't work with scrolling lol. I should have tried that earlier. I'll look into it.
[]I think it lacks an FOV adjustment feature, or to be able to turn it off and have an orthogonal perspective of models.[/]
That's a good idea.
[]Also in the mesh viewer, loading the X file doesn't work at runtime. I only work through the object's parameters.[/]
I think this is a bug in the X-loader of the Irrlicht engine, as loading sydney.md2 several times seems to work ok.
[]Does it work with scrolling? Also, how would you set the view so that as someone scrolled to the right, the perspective is correct?[/]
I noticed now it doesn't work with scrolling lol. I should have tried that earlier. I'll look into it.
[]I think it lacks an FOV adjustment feature, or to be able to turn it off and have an orthogonal perspective of models.[/]
That's a good idea.
[]Also in the mesh viewer, loading the X file doesn't work at runtime. I only work through the object's parameters.[/]
I think this is a bug in the X-loader of the Irrlicht engine, as loading sydney.md2 several times seems to work ok.
[]Yves, I'm not using the old examples when MMF crashes. I've just put a 3D Mesh on the frame set to Direct 3D9, and set the mesh to one of my own objects. MMF2 then reports a problem and has to exit.
If I change to Software mode before setting the mesh to the exact same object, no problems. [/]
This and any cases where the Direct3D9 driver is crashing could be because the graphics adapter doesn't support rendertarget textures, which is used in this extension. What graphics card do you use, Sarah?
[]Yves, I'm not using the old examples when MMF crashes. I've just put a 3D Mesh on the frame set to Direct 3D9, and set the mesh to one of my own objects. MMF2 then reports a problem and has to exit.
If I change to Software mode before setting the mesh to the exact same object, no problems. [/]
This and any cases where the Direct3D9 driver is crashing could be because the graphics adapter doesn't support rendertarget textures, which is used in this extension. What graphics card do you use, Sarah?