Re: Turboferret's 3D Mesh object
Ah, okay <img src="/center/images/graemlins/smile.gif" alt="" />
en fråga till bara turrrrrbo <img src="/center/images/graemlins/smile.gif" alt="" />
Does the Irrlicht extension supports any collision on any type? like, if i´ve created a Quake 3 map (in gtkradiant) Does it the supports collision then? <img src="/center/images/graemlins/smile.gif" alt="" />
oh, and and if you set up spawn places does it supports that?
lol det var väl 2 frågor <img src="/center/images/graemlins/laugh.gif" alt="" />
-Thanks
Re: Turboferret's 3D Mesh object
Ah, okay <img src="/center/images/graemlins/smile.gif" alt="" />
en fråga till bara turrrrrbo <img src="/center/images/graemlins/smile.gif" alt="" />
Does the Irrlicht extension supports any collision on any type? like, if i´ve created a Quake 3 map (in gtkradiant) Does it the supports collision then? <img src="/center/images/graemlins/smile.gif" alt="" />
oh, and and if you set up spawn places does it supports that?
lol det var väl 2 frågor <img src="/center/images/graemlins/laugh.gif" alt="" />
-Thanks
Re: Turboferret's 3D Mesh object
No sorry you cannot send him the extension files.
These are for owners of the full version only.
Re: Turboferret's 3D Mesh object
No sorry you cannot send him the extension files.
These are for owners of the full version only.
Re: Turboferret's 3D Mesh object
Ok no problem man, glad i checked here first hehe <img src="/center/images/graemlins/smile.gif" alt="" />
Re: Turboferret's 3D Mesh object
Ok no problem man, glad i checked here first hehe <img src="/center/images/graemlins/smile.gif" alt="" />
Re: Turboferret's 3D Mesh object
[][]Yves, I'm not using the old examples when MMF crashes. I've just put a 3D Mesh on the frame set to Direct 3D9, and set the mesh to one of my own objects. MMF2 then reports a problem and has to exit.
If I change to Software mode before setting the mesh to the exact same object, no problems. [/]
This and any cases where the Direct3D9 driver is crashing could be because the graphics adapter doesn't support rendertarget textures, which is used in this extension. What graphics card do you use, Sarah? [/]
NVIDIA GeForce4 Ti 4200 with AGP8X
Re: Turboferret's 3D Mesh object
[][]Yves, I'm not using the old examples when MMF crashes. I've just put a 3D Mesh on the frame set to Direct 3D9, and set the mesh to one of my own objects. MMF2 then reports a problem and has to exit.
If I change to Software mode before setting the mesh to the exact same object, no problems. [/]
This and any cases where the Direct3D9 driver is crashing could be because the graphics adapter doesn't support rendertarget textures, which is used in this extension. What graphics card do you use, Sarah? [/]
NVIDIA GeForce4 Ti 4200 with AGP8X
Re: Turboferret's 3D Mesh object
Works well for what it was intended for. I've been waiting six years for this and then all of a sudden, BOOM! On the day of our wedding no less. Double bonus for me. ^o^
Thanks for all your hard work Turboferret, I'll put this to good use. Now I can't wait to see the Irrlicht object!
Re: Turboferret's 3D Mesh object
Works well for what it was intended for. I've been waiting six years for this and then all of a sudden, BOOM! On the day of our wedding no less. Double bonus for me. ^o^
Thanks for all your hard work Turboferret, I'll put this to good use. Now I can't wait to see the Irrlicht object!