Umm...
I hope there's another way. LOL
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Umm...
I hope there's another way. LOL
Instead of pasting to the background, you can paste to an Overlay Redux object. This overlay can then be displayed in an Active Overlay object, which can be ordered on top of an object to represent the background. It looks like you already made an object for drawing the lines, I just made it paste into the overlay while it's moving. Another advantage of using the Ovelay object is that you can do a flood fill (I made it so you can do this by clicking the middle button).
I put walrus-colored comments above everything I changed. If you want your drawing to be interpolated, vortex2 made a nice example. Here are links to the Overlay Redux and Active Overlay objects.
Whoops forgot to attach ^_^
My computer doesn't recognize any of the files in the zip folder for the active overlay.
[]My computer doesn't recognize any of the files in the zip folder for the active overlay. [/]
Did you forget you asked that question in another thread? <img src="/center/images/graemlins/smile.gif" alt="" /> The answer is there:
http://clickteam.com/center/showflat.php?Cat=0&Board=fammf2&Number=877 0
Thankyou very much! That solved all of the paint probloms and made them better, but I think you misunderstood my first question. After you create the dots and paint a background, I want the user to be able to play the game they created. They should be able to actually connect the dots using the mouse to drag a line from one dot to the next. I just don't know how to do that.
[]Thankyou very much! That solved all of the paint probloms and made them better, but I think you misunderstood my first question. After you create the dots and paint a background, I want the user to be able to play the game they created. They should be able to actually connect the dots using the mouse to drag a line from one dot to the next. I just don't know how to do that. [/]
The easiest way would be to use two overlays (one for displaying line-drags), and use the "paste overlay into overlay" function. However, I've tried it and this function doesn't seem to work in MMF2...
I'll have to think about it.
[][]Thankyou very much! That solved all of the paint probloms and made them better, but I think you misunderstood my first question. After you create the dots and paint a background, I want the user to be able to play the game they created. They should be able to actually connect the dots using the mouse to drag a line from one dot to the next. I just don't know how to do that. [/]
The easiest way would be to use two overlays (one for displaying line-drags), and use the "paste overlay into overlay" function. However, I've tried it and this function doesn't seem to work in MMF2...
I'll have to think about it. [/]Ok. All I need is two more things in this game:
1. A line to be dragged from one dot to the next with the mouse.
2. Being able to draw lines only in the right order.
P.S. My weak points are loops and overlays.
I think I figured out how to do what you want. I attached an example to this message.
Wow! That's great! It's exactly what I want. Thankyou! Now, all I have to do is replace the active object with the dots and find another way to number the dots without using frames in an animation.