Will problems occur if my game is too big?
I'm currently making a game that includes a lot of animations and large objects. The game is going to be pretty massive. I've got one frame done and its already 180mb and takes up about 250mb of RAM when you run it (which will be increasing when I've done more). Is this going to be a problem if the game gets bigger or is it purely limited by the power of my computer?
Re: Will problems occur if my game is too big?
I don't think it will be a problem as long as the computer it runs on has enough resources for it. And as long as you don't have all the huge animations and hundreds of large objects on the screen at the same time.
You can try experient a little with the "load on call" settings for your objects. It makes the object get loaded into RAM when they are first encountered so it's not in the RAM from the very beginning of the frame but gets loaded as needed.
Re: Will problems occur if my game is too big?
Ok can the 'load on call' option apply to Global Objects? I have 'force load on call for all objects' ticked so I'm guessing that means they are all automatically set to 'load on call'?
Re: Will problems occur if my game is too big?
I don't know actually. Have you checked the documentation for that feature?
Re: Will problems occur if my game is too big?
I found that if you have a lot of active objects all in a large frame and you scroll around, that performance has increased by atleast 70% with load on call, cause active objects aren't loaded until they're needed.