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Re: Ferret.Net
[]Edit: Btw, does MMF2 crash for anyone else when opening a MFA-file after installing the patched bonus pack? [/]
For me it randomly crashes when opening MFA files depending on the filename. I either have to rename the file, move the file, or open MMF2 first. I don't think it is related to the bonus packs.
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Re: Ferret.Net
Ok, sounds strange. Here it started crashing after I installed the patched bonus pack, but only when double-clicking a MFA-file directly. Not when dragging it to MMF2.
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Re: Ferret.Net
What is server>on connect actually supposed to do? I would have thought it would be triggered when a client joins the server but it doesn't seem to work.
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Re: Ferret.Net
[]What is server>on connect actually supposed to do? I would have thought it would be triggered when a client joins the server but it doesn't seem to work. [/]
Yeah that's what it's supposed to do... I'll check it out
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Re: Ferret.Net
I think Client: on function "x" from server might be broken
I can't get it to run -- I used the same "x" name on both the server and client.
When I changed it to just Client: on function from server my code started to work right. So I am guessing the named functions might be broken.
If I can figure out more I will post up some info <img src="/center/images/graemlins/smile.gif" alt="" />
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Re: Ferret.Net
Turbo -- When you get a free chance can you look at this.
Here is a ZIP with my super simple server and client.
I think I finaly figured out my problems keeping the user list in sync.
If you build an EXE of the client run it multiple times and sign on with different name. It appears to work now.
Now the problem is -- Why doesn't the list update when clients close the client application? If you look into the server app I have it sending the same function for the "On Connect" and "On disconnect"
Maybe a little bug when a person closes the client using the [X]
Your more then free to just connect the clients to my server at flyin.dns2go.com
I just included the server so you can see what I am doing in it (not much)
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Re: Ferret.Net
Ok, here's a new version and with a modified version of Jeff's client. "Client: On Function X" and "Server: On function X" should be fixed now.
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Re: Ferret.Net
Oh wow Turbo!
I saw the event you mentioned and thought they were new but they existed all along <img src="/center/images/graemlins/smile.gif" alt="" />
Client: On new connection
and
Client: On connection removed
What do you think about renaming the menu entry for
Client: Connection : On connection
To
Client: Connection : New connection
and
Client: Connection : On disconnect
to
Client: Connection : On connection disconnected (or removed)
(I am not sure what the clearest is)
Of course once the docs are written its a moot point <img src="/center/images/graemlins/smile.gif" alt="" />
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Re: Ferret.Net
Turbo -- Can you check the data is coming thru correctly when a client disconnects?
I hate to be a pain in the rear but I don't think its working right
When I do
Client: On connection removed
and then add a line to the list box ClientConnectionName$( "Ferret.Net" )+" Disconnected"
It doesn't contain a name -- So I think the data isn't coming all the way thru.
These 2 comands are genius <img src="/center/images/graemlins/smile.gif" alt="" />
I was making it way too hard and I wish I knew what these did earlier LOL! <img src="/center/images/graemlins/smile.gif" alt="" />
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Re: Ferret.Net
I just wanted to note that I have been follwing this thread with great anticipation. Ferret.Net is a must-have for MMF2!
As everyone knows, I am going through a bit of a transition here and awaiting some higher speed access to be installed, (Wildblue). At that point, I can be more active ... soon.
I really want to work with this extension, too.