added ogg support, now application crashes
Before I was using the DirectShow object and playing the music of my game as MP3s. Now, I changed one of my frames to ogg, the music plays on channel 2. Audio effects (wavs) on channel 1.
Ever since, within seconds of that frame running, the application crashes and gives me this error message:
Runtime Error!
Program:...iles\Multimedia Fusion Developer2\data\runtime\edrt.exe
R6025
-pure virtual function call
Is this a known bug or issue with samples?
Re: added ogg support, now application crashes
This problem has already been reported when playing several OGG files at the same time, but I can't reproduce it with the OGG files I've on my machine or the ones I convert. Does this problem happen with any OGG file? If it happens with specific files, could someone send me a file? (small please <img src="/center/images/graemlins/wink.gif" alt="" />)
Yves.
Re: added ogg support, now application crashes
I am not playing several oggs, I am only playing one. Which is the music. The rest of the audio are regular wavs that I play on channel 1. Also, multi-samples won't work if I play all sound effects in one channel? (not music)
Re: added ogg support, now application crashes
[]This problem has already been reported when playing several OGG files at the same time, but I can't reproduce it with the OGG files I've on my machine or the ones I convert. Does this problem happen with any OGG file? If it happens with specific files, could someone send me a file? (small please <img src="/center/images/graemlins/wink.gif" alt="" />)
I could send you the frame that crashes...I don't think it would be very large....I think :-)
Yves. [/]
Re: added ogg support, now application crashes
[]I could send you the frame that crashes...I don't think it would be very large....[/]
Yes, could you send it to me please? The size is no longer important, I've a fast connection again.
Yves.