Odd, just does not happen here. Your are using #r241 right? because I dont even get the skip frame 2 label issue.
I also imagine all frames would be displayed all the time in the jump to box incase you want to jump to the current frame.
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Odd, just does not happen here. Your are using #r241 right? because I dont even get the skip frame 2 label issue.
I also imagine all frames would be displayed all the time in the jump to box incase you want to jump to the current frame.
i am using the correct build.
i added the frames by clicking the number on the storyboard editor.
Ok, that gets me the incorrect label issue, still no problem on the jump frame though. Must be a really nasty system specific bug somewhere.
Thanks for the screen shots danjo, but that's not what I was expecting, as we already know what's the problem. I was expecting a detailed list of each mouse click or movement you do after MMF2 starts, just to try to reproduce it exactly like you.
Oh well, anyway I think that wouldn't help either... I'm modifying the routine that displays the frames in this dialog box, although I couldn't find any error in the original source code (and it's the same routine as in MMF 1.5), hopefully that will fix the problem.
Yves.
i find that unlikely andrew. mmf 1.5 works perfectly ok for me
i dont do anything out of the ordinary.
start mmf2.
click new icon
story board appears.
click the number 2 (adds a new frame) *it has already skipped to 3 here...
ahh - when i right click application, and add a new frame from its drop menu, it will add frame#2 correctly.
clicking the number 2 on the actual frame doesnt work right.
also insert (from top menu) and new frame will not work either.
Cool so I guess we'd better not use short cuts. It sounds like a toolbar issue.
But oh do I hate Mine fields... <img src="/center/images/graemlins/tongue.gif" alt="" />