B241: Replace Color + Alpha Bug
If you have an object A that uses an alpha channel, and an object B without one, that gets any color replaced by the "replace color action", object B will get object A's alpha channel. If they are different sizes it will look very screwed up.
Sometimes object B needs a "bring to front" action for the effect to become visible.
This bug basically prevents usage of alpha channels and replace color in the same frame.
Here's an example: replace_color_bug.mfa
Re: B241: Replace Color + Alpha Bug
That's very odd... the object is correctly displayed if it doesn't intersect with the one with alpha channel... I'll fix it in the next build.
Yves.
Re: B241: Replace Color + Alpha Bug
Careful, I once had this bug, while they were not intersecting.
I think you get this if you create two objects, setup an alpha mask for one of them and replace a color for the other.