Is it possible to use the move safely 2 object with the "shoot object" action of an active object?
If so how to you get it to work?
I've tried but can't get it to work. I thought maybe because its an instance of an object?
Thanks!
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Is it possible to use the move safely 2 object with the "shoot object" action of an active object?
If so how to you get it to work?
I've tried but can't get it to work. I thought maybe because its an instance of an object?
Thanks!
I doubt you can interact with the "shot" object.
Its most likely the same limitation that the built in commands have when trying to use them on the shot object. In other words once an object is shot there is nothing you can really do with it except detect a collision/overlap with another object.
If you want to control an object thats shot I would look into moving it via the normal movement options then you should be able to interact with it.
The Move Safely 2 object will (as far as I know) only work, if you set the object's x and y cordinates from the event editor. A simple solution is that for every frame, add a value to the x and/or y position of your bullet, and use the move safely object to check all the steps in between.