Legend of Zelda Q link's spin attack
Hi all,
I have a couple of problems with the game i'm trying to create. I'm trying to create a zelda game. The one on the game boy advance/color kind, NOT the one on the Game Cube or other 3D councils. I'm mostly having trouble with link's spin attack. In the game, you press A and he slashes(without moving while the slash animation is playing). If you hold A, then link's sword glows(when you move, it keeps the same direction of animation and the animation that is playing) and when you let go of A, link does his spin attack(without moving).
Unfortunately, my link does a slash when pressing fire 1 and stops movement(which is good), but if you change direction, his slash gets all messed up. Also, when you hold fire 1, his sword glows, but when you start moving(if already stopped)it stops the animation and starts it all over. If your moving already and you stop, it does the same thing. Link is supposed to have the same direction of animation and the same animation playing when he moves in any direction while the glowing sword animation is playing, but instead the animation messes up and link just goes back to animation walking. Also, when you let go of fire 1, the real link in game boy does his spin attack. Instead, if you change direction or start moving(if in stopped position) or stop moving(if in walking mode), then my link messes up the animation and starts all over. Also, when the spin attack animation is playing and you press an arrow key, his spin attack messes up.
Can anyone list an event editor to fix this or attach a file of your corrected event editor and frame?
Thanks for your cooperation!
Sincerely,
RagingTiger
Re: Legend of Zelda Q link's spin attack
By the way im not selling this game in any way, shape, or form. I'm just going to show this to my friends. Thanks
Re: Legend of Zelda Q link's spin attack
Ive done something like this in the past. Upload your mmf file to a file host or something, and i'll try to figure it out for you in the next couple days.
Re: Legend of Zelda Q link's spin attack
how do I upload my file to a file host? Sorry i'm kind of new to this program...
Re: Legend of Zelda Q link's spin attack
Use file archive forum. Just enter your post, Preview it and then you can add an file.
Re: Legend of Zelda Q link's spin attack
You can also upload to a free file hosting service like f-forge.com
Re: Legend of Zelda Q link's spin attack
i put it on the file archive forum, so if you want to get see the file just search under RagingTiger username and its called For Zenoff64.
Re: Legend of Zelda Q link's spin attack
Can anyone help me? Zenoff has not replied or talked to me yet. Thanks for your help.
Re: Legend of Zelda Q link's spin attack
Re: Legend of Zelda Q link's spin attack
come on people at least tell me that it isn't possible on this video game creator if it isn't.
[b]frusterated Raging Tiger
Re: Legend of Zelda Q link's spin attack
Guys I also put a file on the file archive ... just search under the "RagingTiger" username and you will find it. It has a download of my shortened game.
[b]RagingTiger
Re: Legend of Zelda Q link's spin attack
There are a lot of ways you can solve this problem in Fusion.
What I would do, personally, is create a dummy object that handles movement and then you can handle animations and directions separately in another active object.
So let's say you have a HERO and a DUMMY object. Give the HERO object all of your animations: stopped, walking, slash, glowing sword, spin attack. Give the DUMMY object all of your movement properties: 8 direction, 100 accel, 100 decel, 30 speed.
Then in the event editor have these events
______(This is to position the HERO animation object on top of the DUMMY position object)
ALWAYS ->
Set position of HERO to 0,0 on top of DUMMY
______(Slashing animations)
BUTTON 1 is pressed
+ Animation Spin Attack of HERO is NOT playing ->
Change animation of HERO to Slash
______(Activating glowing sword and spin attack)
Animation Slash of HERO is done
+ repeat while BUTTON 1 is pressed ->
Change animation sequence of HERO to Glowing Sword
Animation Glowing Sword of HERO is playing ->
Add 1 to Alterable Value A of HERO
Only one action when event loops
+ Alterable Value A of HERO > 100
+ repeat while BUTTON 1 is NOT pressed ->
Change animation sequence of HERO to Spin Attack
Repeat while BUTTON 1 is NOT pressed ->
Set Alterable Value A of HERO to 0
______(Fill in the animations when Slashing, Glowing, and Spin Attack are not playing)
Speed of DUMMY=0
+ Animation Slash of HERO is NOT playing
+ Animation Glowing Sword of HERO is NOT playing
+ Animation Spin Attack of HERO is NOT playing ->
Change animation sequence of HERO to Stopped
Speed of Dummy>0
+ Animation Slash of HERO is NOT playing
+ Animation Glowing Sword of HERO is NOT playing
+ Animation Spin Attack of HERO is NOT playing ->
Change animation sequence of HERO to Walking
If you have any questions, go ahead and ask. I hope this was helpful
Re: Legend of Zelda Q link's spin attack
Never say something isn't possible in Fusion... or rather, it's quite a good guarantee that you'll get a sudden influx of people replying to your topic to prove you wrong. It could be quite effective, actually.
Re: Legend of Zelda Q link's spin attack
Yep I know, that is why I did it lol. Well thanks for your replies. I'm going to test it out right now
Re: Legend of Zelda Q link's spin attack
I'll reply to you on this post or pm you when I get it done or need help Raphael.
Thanks
[b]RagingTiger