I've just converted an old .cca file over to MMF2 and now all the fade out transitions that i had on active objects, now pauses the entire application while it's doing so!!? Is there anyway to stop this ...?
Thanks,
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I've just converted an old .cca file over to MMF2 and now all the fade out transitions that i had on active objects, now pauses the entire application while it's doing so!!? Is there anyway to stop this ...?
Thanks,
Could you post or send me your CCA file please? Thanks.
Yves.
My mistake, I had an activeX control (Shockwave Flash) that ran at the same time as the fade-out, and the ActiveX paused the app - not the active objects - but i'll send you it anyway because it never used to do it in MMF 1.5 -- Two ticks ...
Right, sent - just transfer the CCA over to MMF2 and run it through MMf2 and you will find that when the timer runs out, the ActiveX runs while MMF tries to fade out a number of active objects - Just press space to play really - Its not a desperately complicated game lol!
I don't see any difference between 1.5 and 2.0 on my machine, odd...
Yves.
Maybe my computer is just on its death bed - can I just ask, whether it will work better with or without DirectX or VRAM ?
No difference on my machine either...
Yves.