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MooGame Tracking
Right, I have pretty much copied exactly the 3ee example of object tracking for MOO2 to MooGame but for some reason - one condition does not work: 'On user is here' - yet when i swap that condition round with 'On user joined' - it does work but On user joined doesn't. I didnt think the order of the conditions mattered but evidently not...
The MFA file is here
Can anybody find a way to get round this so that both conditions work? Thanks!
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Re: MooGame Tracking
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Re: MooGame Tracking
Hmm, i took a look but its not working as you proclaimed it did. I suggest you use MooClick. MooGame is very confusing -for me anyway-. I tried to fix it but i wasn't able. I have not so much time to go into this any further.
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Re: MooGame Tracking
MooGame sucks :P It doesn't work properly. Use mooclick <img src="/center/images/graemlins/wink.gif" alt="" />
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Re: MooGame Tracking
-- Or wait for Ferret.net <img src="/center/images/graemlins/smile.gif" alt="" /> <img src="/center/images/graemlins/wink.gif" alt="" />
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Re: MooGame Tracking
Oh well then - MooClick it is :-)
Thanks Anyway!
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Ferret.net?
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Re: MooGame Tracking
To save you lots of trying, heres a little howto:
-Add MooClick object
-Add stringparse
-Set default delmitter to "|"
-Add Activeobject named PlayerObject
-Add Activeobject named ClientObject
-Set MooClick username
-Connect to server
-On connect sign on to channel XX
-On sign on send playerX+"|"+playerY+"|"+playerDir+"|"+Animationnum ber+"|"+PlayerSpeed on channel 0
-On user here, create ClientObject....
...lol, im sorry i really got to go. i finish this later or maby someone else can XD.
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Re: MooGame Tracking
Hey Patrick nice start, It would be nice if you could add your article to the wiki over here.
http://www.clickwiki.info/index.php/..._start_example