Upgrade Problems and Alpha Channel Question
Hello! I'm new to the boards.
I want to make a game in which, during runtime, external images can be loaded into an active object or something similar. In MMF 1.5 I remember using the Alpha Channel object and it worked quite well. Can I use the Alpha Channel object in MMF 2? If not, is there another way I can load external images with alpha transparency and then be able to rotate them, change their opacity, or resize them? I just want the same functionality that the Alpha Channel object gave me. I need it for a game I'm making. I need to use MMF 2 because it's better than MMF 1 (and the framerate option is nice).
Another thing I wanted to ask - I went to the menu in MMF 2 and selected Help > Check For Update. It said that a new update was available. I pressed OK and then it said that it was downloading the update patch. After it finished, an update program popped up and I followed the instructions but I got an error:
Multimedia Fusion 2 has not been totally updated because of the following reason: Unknown version, please re-install program. You will have to run this utility again to completely update Multimedia Fusion 2.
I followed instructions and tried to reinstall the program, but this error popped up again. Finally, I tried to manually download the update patch but I got the same error. I tried installing some Bonus Packs and ... same error. Could it be because some components of MMF 1.5 are causing the problem? I really don't want to uninstall 1.5, but if I have to I will. That's all. And I don't want to use MMF without the discovered bugs solved or the bonus pack extensions missing, so I really hope someone can help me me fix this!
Thanks, Kant
Re: Upgrade Problems and Alpha Channel Question
You might need to uninstall the MMF2 demo version. MMF 1.5 doesn't affect MMF2 - I've got both running on my PC.
OK, alpha channels <img src="/center/images/graemlins/smile.gif" alt="" /> No need for an alpha channel object in MMF2 - it's all built in to the Active Object. <img src="/center/images/graemlins/cool.gif" alt="" />
So - double click on your Active Object to bring up the Picture Editor. Now click on the Import icon (top left, looks like an open folder).
The Import Options window pops up. Select the png or tif file required. Click on the Pick button and then on the colour in the background that you want for transparent. If it's an animation, click on Import as Animation, then on Replace Current Animation, then on OK.
You should now have an alpha channel AO on your frame.
Re: Upgrade Problems and Alpha Channel Question
Thanks Jeff, I tried installing MMF 2 on a friend's computer and the updates worked. I'll send in a report if I don't figure things out.
Sarah, I mean loading the images into your object WHILE the application is running, triggered by an event perhaps. Like - When Timer = 1, Load appdrive$+appdir$+"\img\paddle.bmp" into Image Slot 1 (something like that). That's what I need Alpha Channel for.
Re: Upgrade Problems and Alpha Channel Question
there's still the alpha channel object for mmf2 that can import at runtime.
Re: Upgrade Problems and Alpha Channel Question
How would I do that? I know I can load old MMF games containing the Alpha Channel object but I can't run them.
Re: Upgrade Problems and Alpha Channel Question