Really? I [#$%!$]! i tottaly forgot about that!
Nevermind, i have uploaded my version. But i didn't want to add encryption.
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Really? I [#$%!$]! i tottaly forgot about that!
Nevermind, i have uploaded my version. But i didn't want to add encryption.
There is one problem with this. People can still find the uncompressed/unencrypted files just by looking in the game directory or by doing ctrl+alt+delete so you don't have a chance to delete the files. Is there any way to avoid this?
Put them in an area where they do not know. But when the application finished delete the hidden files.
Like where? Some obscure location in the windows folder?
I'm sure I speak for all of us when I say - don't do that!
There is just no way to keep people's grubby litte paws off the files. There should be a way to load from the memory, like load a movie file from the memory so there is no exposed unencrypted file for people to get their thievin' hands on. I sound paranoid don't I? (that was rhetorical)
I hate people taking stuff you made specifically for your own games :mad:
Have it happened to you before?Quote:
I hate people taking stuff you made specifically for your own games
Really, what's the danger in it? In Within a Deep Forest, I stored the actual source files of all the music and sound in folders, that anyone could easily check. I had 500 downloads per day over a month or two. Yet, nobody has "stolen" any of the songs, except convering them to mp3's/wav's, and listening to on their home stereos. Nobody has yet used the music in any game or product.
Even if you successfully encrypt your files in a way that nobody can possibly decode, what stops them from simply recording the audio output of the application? The only way to prevent that, is to play the music with a volume of -inf dB.
Is a large .exe file a bad thing?
It's not just sound/music it's also save games, etc.