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Sound controls
Why does it seem to me like sound is so unimportant to MMF2? Why can't we slow it down or speed it up? Worms world party can slow down the sound, and that's like 5 years old!!! Surely MMF2 is capable of that.
I just think there should be more options for playing sounds in MMF2, like changing the volume of a sound BEFORE playing it, or playing a sound at a certain speed.
Also, this isn't really a request but wouldn't it be cool if we could work with sounds like active objects animations? By that I mean, have it so a sound can have loop-back points like it will play part A, then go onto part B, then keep playing part B, as if Part A was just an intro. What would also be really useful is being able to specify certain important points in a song, such as points where the sound could switch to another sound (to switch to the combat music when you shoot a bad guy).
It just seems to me like the sound/music functionality is being left behind in the dust, with an occaisional nudge.
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Re: Sound controls
Have you looked into the MOD format? It has the looping and "point-marking" features that you're talking about. You'll need to use the ModFusion extension to use those features, though, as MMF2 treats the files as pure samples.
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Re: Sound controls
It has actually been possible to speed up and slow down, or loop sections of midi files from TGF days. You do it with the MCI object.
I'll repost an ancient file on the File Archive.
http://clickteam.com/center/showflat.php/Cat/0/Number/18460/an/0/page/0#Post18460
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Re: Sound controls
I wasn't necessarily talking about midi files, I've been playing worms lately and I like to do the instant replays where the sound is slowed down (everything sounds so funny then!) and I realized that there is no way to do this in MMF2.
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Re: Sound controls
I'd guess you'd need to use wave files and the (MCI) waveaudio device to get that effect. If there's a way to do that in MMF, it would either be via an ActiveX control, or by using MCI commands. You can find the full list of MCI commands here:
http://msdn.microsoft.com/library/de..._win32_set.asp
A quick look didn't throw up anything, but you never know - if you want it enough... <img src="/center/images/graemlins/laugh.gif" alt="" />
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Re: Sound controls
http://msdn.microsoft.com/library/defaul...outsetpitch.asp
This suggests that an extension could be written to change the pitch of a wave file for you. Now you just have to find someone willing to do it <img src="/center/images/graemlins/smile.gif" alt="" />
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Re: Sound controls
And if you want to change the volume, try Burkey's Volume extension:
http://clickteam.com/center/showflat.php...=true#Post12448