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Collision Calamity
Hi all,
Collision detection seems to come and go for me .
I am writing a scroller, most collisions have worked ok so far, but
At the end of a large scroll I have placed a false pillar, it is an Active
and in the Event editor I have if Player(icon) collides with piller(icon)
Jump To Frame 2.
When the Player touches this event it is not acted on, even if I use
overlapping, even moving the Event to numerous places in the Editor.
Nothing will fire this event, this is a one Layer Frame Only, all other
Collisions work fine, but not this one.
Any Ideas Please
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Re: Collision Calamity
No idea so far but if you could post the file I will have a look.
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Re: Collision Calamity
Try reentering the event, save, then delete the old event.
Or try playing a sound when that event is triggered.
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Re: Collision Calamity
Are you sure the player is touching the active? If you're moving quite fast like say 10 pixels at a time, you might miss it.
If so use the move safely object.
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Re: Collision Calamity
Make sure they're both on the same layer. I still find myself searching for bugs when I've accidentally put a pickup in the foreground.
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Re: Collision Calamity
Thank you all for your help, but I did a stupid thing, when I placed my false
Active Pillar over the background of a pillar & made it an obstacle I forgot
To tick the 'follow the frame' item so that when I scrolled the frame the
Pillar scrolled out of the scene and because the background also had a
Pillar in it I could not see the Active pillar moving out of frame.