Re: MMF2 Build #243 (BETA)
More info about the Additional Movements created by Andrew
The following seven movements are included in the update, along with a single controller extension:
- Circular
- Invaders
- Presentation
- Regular Polygon
- Simple Ellipse
- Sinewave
- Vector
Controller Extension: Clickteam Movement Controller
Examples of all the movements can be found in the '/Examples/Clickteam Movements/' directory and documentation is located in '/Help/Movements/'
Circular*
This automated movement makes creating circular rotating objects a breeze. The movement also features additional settings to allow the creation of a spiral movement effect. Some of its uses include applying to enemies for simple movement patterns, for menu or loading effects and to make more challenging platforms for a user to navigate in platform games.
Invaders
A movement to aid with the creation of games based on the classic Space Invaders. The movement controls the invaders, making them change direction when reaching the edge of the screen, and even speeding them up as their numbers decrease.
Presentation
This movement is designed to aid the creation of presentation or slide shows with MMF2. For simple presentations no events are required, all set-up can be completed in the frame editor and the movement will do the rest including swapping frame! No need to position objects off screen in the frame editor to create fly-in effects, position how they will appear when complete and let the movement take care of the rest.
Regular Polygon*
This automated movement works as an addition to the Circular and Simple Ellipse movements by providing many, equal length sided, regular polygon shapes.
Simple Ellipse
This automated movement provides an easy way to create elliptical orbits. This could be used in menu screens or for simulations of systems such as planets or atoms.
Sinewave*
Sinewave movement combines a simple line motion with a orthogonal sinewave movement. This can be used to great affect for collections of enemies in shoot' em-ups or for clever text effects. Ignore the sinewave properties and the movement can even be used for straight line point-to-point effects.
Vector
Create a huge array of movement types with the single movement and the control extension. The movement simply controls an object by storing acceleration and velocity vectors which are updated each loop. The real power of the movement comes when combined with the Clickteam Movement Control extension providing a multitude of manipulation options. Please see the included example file for a more complete idea of the movements potential uses. Note: MMF1.5 users will find this movement provides a complete replacement for the "Movement Extension" which is not available for MMF2.
* Note: These three movements are updates of the previously released Gwerdy Movements with a number of bug fixes and replace those movements. If you installed the Gwerdy Movements and are not using them in any projects remove the movement files and control extension from your '/Extensions' and 'Data/Runtime' folder. If you do use them in current project then it is recommended you replace them with the new version in all projects before removing the files. You can, if needed have both sets installed at the same time; the icons are different for both sets to help identify them in the movement list.
Re: MMF2 Build #243 (BETA)
I's wonderful great great great and again great news ! :)
I'll read all the list with a big smile !
Thanks !
Re: MMF2 Build #243 (BETA)
Timer object : Timer Lower Than, and Timer Greater Than conditions now accept a calculation as a parameter.
- Active object : new "Get X/Y coordinate of action point"
functions
- Active object : new Load Frame function to replace a given frame by a graphic file. Note 1: the image to replace must exist, this function cannot add new frames to the object. Note 2: this function is just a first step in the customisation of the Active Object, more advanced functions will be implemented in next builds.
Great!
New movement stuff!!
That's great!
Thanks!!
Re: MMF2 Build #243 (BETA)
Wow! Great update. [smile]
Two things, though:
- Registry2 object: The Cancel button in the "Set Current Root Key" dialog does the same thing as OK.
- I really wish we could change the font of the menu when it has icons.. or at least make it use the font (and colors) specified in Windows. It's not hugely important, but it would really enhance the appearance of applications in my opinion. I'm picky about small things.
Re: MMF2 Build #243 (BETA)
Thanks a lot :)
The fastloop speed update is very nice... i just tested by creating more characters in my game, it seems i can have about twice as many now without a hint of slowdown. Thanks!
Re: MMF2 Build #243 (BETA)
Re: MMF2 Build #243 (BETA)
love the load frame function! and glad to see the loop speed improved :) great work
Re: MMF2 Build #243 (BETA)
Good update! :D
But I can't get the Sample Frequency to work :(
Re: MMF2 Build #243 (BETA)
Aren't 'Upon pressing --' true events?
if so, then they're not in red like they should be.