Eh, just encountered the "number" bug again.
To INI file was instead of 100 written 10 000 000 000..The action was simple: Set value of group, item to 100. I did a test using always and setting value but cant reproduce it.
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Eh, just encountered the "number" bug again.
To INI file was instead of 100 written 10 000 000 000..The action was simple: Set value of group, item to 100. I did a test using always and setting value but cant reproduce it.
BUG FOUND:
"frame" function returns wrong value in some cases. Here's a file that shows it:
current frame value wrong
BUG FOUND:
If you have a global object with a behavior and have these objects in two frames:
- click the object in the workspace browser of frame 1 and open the behavior
- click the object in the workspace browser of frame 2 and open the behavior
- [color:red]MMF will crash.[/color]
Oh - here's a feature request:
Could the "Global object" option be split into two parts?
one: "Global object"
two: "Global alterable values and strings"
In my case I want the objects to share the graphics in all frames (so they are only stored in the app once), and I only have to change the behaviors once (which btw is a bit buggy!), but NOT get their values messed up from the frames before.
I'll add this option to the wish list, but I don't know when it will be done...
MMF2 usually stores only once identical images even when they are used by different objects.Quote:
so they are only stored in the app once
I'll fix the crash when you open a behavior editor and another one for the same global object is already opened.
Yves.
I wouldn't care about the file size too much - but having to add the same animation frames / changes once in EVERY level is annoying. So I make the objects global so I only have to do it once..
Yes, of course, I was just correcting the point you mentioned, because people often think that global objects allow to save memory, which is wrong. :)
Yves.
Feature idea:
Its silly that we cant retrieve real animation direction. It would be very useful for graphics operations to know which direction (animation) is now displayed. Like when you have 8 dirs movement with an object with 4 direction. If your movemement is diagoval, you will retrieve this direction and not the one which is currently displayed.
Oh okay, thanks Yves. I was mislead there too, that's great functionality!
But yeah.. for me it's mostly important that I only have to make a change once, and not for each and every frame.
By the way - behaviors were a bit odd recently - in one of my game, the behavior list was missing for most objects with behaviors. I could only access them through the event editor.
Also the global objects did not seem to share their behaviors between frames:
I had a global object on two frames - when I changed the behavior of one of them, the other's behavior remained unchanged.
As I am very much relying on this functionality, it'd be great if it could be looked into at some point. :)
When reporting potential bugs please provide example files where possible.Quote:
Originally Posted by Random