Great work, especially the loading to AO and the speed optimalization is amazing!
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Great work, especially the loading to AO and the speed optimalization is amazing!
Is it possible to add conditions in the "window control object" like "On window resize" and "On window moved" ? Because actually we must set an ["always":set height of frame window to height of client area] to prevent the bug of the scrolling if window has been resized.
Is it possible too, to add actions "Set client area width" and "Set client area height" ? Because actually we can change window size but not the client area size (without calculation)... :)
1) what is actually the virtual frame?
2) Alpha Channel Resizing issue
It would be nice, if you're able to use a calculation in the create object function. So you don't have to create objects at X: -200, and insert your action, e.g. set X: timer in the condition "X = -200" etc.
3) What's with the CD request? I had to go ALL the way DOWNSTAIRS and get the disk :(
Great job, though I'm afraid I had to re-install build232 again.
I had a problem in a game I'm currentliy working on. The detectors
suddenly missed each other. I think it's a fasst-loop issue.
And when I selected a movement for an active object, some movements
where double, e.g. sine movement. There still was version 1.0 and
then there was also the new 1.1 version. Same with circular and
polygon (and others).
You need to delete the old versions of the movements (Sine, Circular and Reg Polygon) manually once you have converted all objects in your programs using them, sorry. It is mentioned at the end of the second post.
There is a bug with scrolling and subapp. Try this example : HERE
Well this is quite an update, I must say.
I've updated the Wiki with all the new feature, and I must say there is a lot of them.
This is really cool.
regards,
Joewski
The patch system uses the state of the original installation (stored on the CD-ROM) as its base. This means that the file doesn't have to be bloated with data on how to update MMF2 from every possible build.Quote:
Originally Posted by raytrace