Lol - internet generation eh? That long walk downstairs... :D
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Lol - internet generation eh? That long walk downstairs... :D
hehe - only joking (search on the forums for 23 miles)
Any answers for 1) - 3) ?
Is it just me or is runtime frame resizing not working
lol, i got a holiday in new york and canada soon, know how much walkin yo gotta do there!? its great that they put it in the small print "not recommended for people that have difficulty walking" :/ lol :P
1) Read this and this.Quote:
Originally Posted by raytrace
2) Please give an example of what you mean.
3) The patch system uses the state of the original installation (stored on the CD-ROM) as its base. This means that the file doesn't have to be bloated with data on how to update MMF2 from every possible build.
This is an excellent update. Fixed a lot stuff I didn't even know needed fixing but I notice now, and the runtime seems slightly faster. One thing I hope gets fixed soon is the old alpha-channel rotation bug, where it leaves artifacts.
Good updates!!! :D
The animation editor is still the same :'( When is this going to be improved? It works terrible. The one in MMF1.5 is waaay better.
Yves, i love the remove backdrops feature to clear a frame :D its awesome! And also the remove backdrop by X/Y.. verrrryy good!!!
I don't think so. You could use specular brushes etc., but the new one is easier to understand. It's like the one in TGF1, but better, of course!!Quote:
Originally Posted by Patrick
Great update again!
Thanks guys for all the work you are doing on MMF. [smile]