Animation changing and skipped frames.
This is an old problem that's always been around, I think.
It's that when you change between animations during play, MMF often, not always, skips the first frame of the animation. Like if I had an attack animation with a picture for reaching far out, then less far, then back to normal stopped frame, sometimes it skips the first, far-reaching frame so the animation loses impact. Often you can still see the frame flash by though, but then at a faster rate than the other frames play.
I'm just asking, will this ever be fixed?
Also, will we in the future be able to set speeds to individual frames like how GIFs usually work? Because right now, if you want a frame to last longer, you need duplicates of the same frame. :(
Re: Animation changing and skipped frames.
If you want more control over the animation, you can change frames manually. That way, you can change frame after a certain period of time, instead of using duplicates of the same frame.
Re: Animation changing and skipped frames.
That technically costs me more, the code would be huge, even if it's not for every animation. And add to this global events not working with qualifiers, so I have to duplicate the code each frame.
Sorry, that last part is not on topic.
Re: Animation changing and skipped frames.
I can confirm the frame skip problem. It's actually never skipped, but the time it will be displayed is completely random.
Here is an example file which I posted earlier.
I've had a lot of trouble with this bug, since my animations are short, and it's very important that every frame is seen. I always put an extra frame in the beginning of each animation (so frame 1 and 2 is identical), to ensure that it's seen. It's not a good way to do it, but it's the easiest way to get around the bug.
Re: Animation changing and skipped frames.
Ah yes, I see the frameskip issue.
Re: Animation changing and skipped frames.
Shouldn't more people have suffered by this, I wonder? Like, alot.
Re: Animation changing and skipped frames.
From what I hear the animation is based on an "Every" loop rather than a "Restrict for" loop
Re: Animation changing and skipped frames.
I havent experienced this, but i do use only simple animations where the first frame is not important.
Re: Animation changing and skipped frames.
I've always dealt with it too, I usually have to double the first frame, that's not always a good option though :/
Re: Animation changing and skipped frames.
First frame is randomly skipped for me, too. I had to double the first frame on my animation, which sometimes makes it appear too long.