Re: Working with Behaviors
1. You can open a behaviour by right clicking on the object in the event-editor. I know of no keyboard shortcut just to open the first behaviour.
2. Making the objects global may help.
Re: Working with Behaviors
In my experience it's Windows that has a bit of difficulty handling where applications should go when one application grabs one monitor for fullscreen use. I've got into the habit of deactivating fullscreen mode while I'm testing anything.
Having MMF2 stretched across two monitors is fantastic, by the way. :)
Re: Working with Behaviors
Quote:
Originally Posted by JohnC
3. Oh, and this isn't related to behaviors but I'm having a heck of a time using MMF2 with my dual monitor setup. Has anyone else had problems with this? When I run my game full screen it moves MMF2 to my other monitor and I keep having to drag it back. Any suggestions?
Thanks!
In regards to the dual monitor it is my understanding that Most apps will default to the main monitor. So you'll just need to make your main monitor the other monitor. But I have also found it to be video card specific in some instances.
Also make sure your main monitor is the left monitor and have your second monitor to the right of you. MMF2 doesn't like negative screen space. What I mean by that is if you put mmf2 in negative screen space it can crash, when you try to move the menu tool bar.