Made due to requests...
No guarantees on the functionality what so ever!
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Made due to requests...
No guarantees on the functionality what so ever!
nice :)
Thanks!
Made it in a few minutes so the code isn't my best work xD
Would there be a way for this inventory to support stackable items and/or more than 32 items?
Yes, Adding more item slots is piece of cake...
Adding stackable items shouldn't much of a problem either...
I would recommend that you rewrite the code since it's quite messy xD
This is really good. Was about to start trying to make an inventory system this week. This will be a great help for my little project.
Cheers!
Well, when I said more than 32 items I meant like using different animtaion sequences or something because there are only 32 directions per sequence. Also, there is a lot of the code that I don't really understand, so if you could make an example of having stackable items that would be great (For example, if you had 987 gold, it would use one slot for gold that had a counter or something that said 987). But it is great even without that! Thanks so much! :D
I'm playing around with this at the moment but I've got a problem. I want to run the inventory as a sub-app. Everything works fine if I just run the frame on it's own but when run in the full application, clicking on the inv items does nothing. I've found that if I change the sup-apps properties to make it a pop-up, then it will work. This is no good though as I need it to be inside the game rather than separate to it. Anyone got any ideas on how I can get round this?
Ignore my above post as it has nothing to do with the inventory system (which I'm liking more and more as I play around with it). The same prob is happening in a different frame so it's either my coding or a bug. Most likely my coding
WOW! I was looking for this! thank you soo much! Wow this post is old....