The colorizer doesn't seem to properly reset for me. Maybe I made a mistake.
See here:
Printable View
The colorizer doesn't seem to properly reset for me. Maybe I made a mistake.
See here:
Suggestion:
I've always been a fan of fading effects. Currently I use counters that constantly approach a "target" value and input the counter values into the colorizer.
Of course it'd be nice if the colorizer would do the fading instead. E.g. when setting a new value, you can enter how many frames it will take until the value is in full effect. If you enter 0 it behaves like it does right now.
@The bug:
In event one, you changed Blue of Green, Green of Blue and Red of Red.
In the second one you change Blue of Blue, Green of Green and Red of Red.
Therefore, Blue of Blue and Green of Green would never change, Blue of Green and Green of Blue would not reset. Red of Red will do the work.
@The suggestion:
I'll try and implement it to Build 7 (RC).
Sorry, I don't quite understand what I did wrong. Probably I don't even quite understand what exactly the extension does. Maybe there should be a "reset" action?
The colorize mode takes 9 parameters, Red of Red, Red of green... Green of red... blue of blue.
Then the new color goes like this:
newr=r*rr+g*rg+b*rb
newg=r*gr+g*gg+b*gb
newb=r*br+g*bg+b*bb
(while r g and b are the old color RGBs, and rr, rg etc are the parameters you entered)
Reset will simply do
rr=1
gg=1
bb=1
And all the others are 0.
maybe a default preset will help :)
Oh I see now. That makes sense. When will the popup message be gone? (if it was gone, I could use it in my main project and thus test it more)
Next build, RC, and of course on the release build.
Here's a little something - an MFA to play around with the colorizer and examine what does what:
Some really nice example, I might add it to the release version if you want :)
(Credited of course)
Sure, go for it, that was the plan.