hey...how do you make a game similar to linerider.com
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hey...how do you make a game similar to linerider.com
*Sigh* One liners now. Tell me if you manage this one. At the moment it is not really possible, DO-able maybe but really need to finish the dynamics object for this to be do-able so.. answer at the moment is NO. You can make ski type games but not exacly like this one. See the sonic examples.
It is not that easy... I think it's not even possible. Why don't you first check the tutorials arrived with the MMF2 disc. A lot of people come here and ask something like "How can I make an MMORPG?"
You should really work more with MMF first. Try building a space invanders game or something first.
what about a game like bubble-struggle.com ?
Bubble struggle is a bit more realistic. If you're new to MMF, i would suggest using the pre-made platform movement and bouncing ball movement to get started. Then if you want to make it a bit more like bubble struggle people can tell you how to make the "realistic" bouncing movement.
But i really don't recommend getting inspiration from flash games, as these are completely different and will more often than not be impossible to make in MMF.
In regards to linerider... It is possible, just hard.
Here is how I would go about it:
When you are drawing the line, where you would normally interpolate between the two points (You store the old mouse position and the new one) you would also store the new point in some kind of an array.
Now when you have your object you need to perform a circle/line intersection test to determine if there has been a collision.
Then you would handle collision response by finding the vector between the two points that make up the line we just found a collision with. Calculate the normal of that vector, and that is the vector that needs to push on the object to make it so it doesn't fall through the floor.
Now it might be necessary to project the object at the vector between the two points also, I am not rally sure.
If this makes sense to you, then good job :). You are somewhat closer to making this game :D.
Alternatively, you could have a selection of various different "parts" the player could put down (different angled lines) and the player could put together a track out of that.
well you see on the opening page when yo enter you have that text and you click continue and you have all those buttons at the top. how do you get that text the way they have it with the continue button. as well as all those play stop save buttons etc...
that's not very complicated. You could just use Active System boxes... Really the interface is the least of your concerns ;).
how do you make it so when you click a button it does a certain thing....?
Its called events, you make them in the event editor. If you haven't yet, check out the Chocobreak tutorial that comes with MMF2 and these tutorials.Quote:
Originally Posted by dabullz
I think you need to be starting on a bit of a lower level than this, to be honest.
Yea... I can't even make something like linerider yet... oh no, I'm going to have to try now.
well I found out that this game (and a much much more complicated games) can be easily created (if you read some tutorials) with flash. why dont people use that, if flash can make everything fusion can but alot more and more complicated things? Thanks.
Oh, so many ways to answer. But I'll just have to go with "Go on and use Flash, then".
what are some answers then
If anyone is going to have a go at line rider start with a ball which detects not just the lines that go from left to right
Flash is better than MMF2 when it comes to creation of runtime gfx. I would say, for everything else in 2D game making, MMF2 is far superior!
I think you are very very wrong when you say that Flash can do everything that MMF2 can. For instance MMF2 is great at collision detection, while I have heard that Flash is not great for that at all. And that makes MMF2 superior at making any kind of game that include intence action.
I have not used Flash, so I wouldn't say anything bad about it. But I have used MMF2 alot, and I love it because of it's ease of use. Why most klikers have chosen MMF2 is because MMF2's ultimate strength lies withing gamemaking, while Flash is more for videos and gfx.
I've also noticed that most Flash games are very limited in their gameplay. Most of them consist of only clicking on objects and making them do certain stuff. MMF is so varied, you can do almost whatever you imagine in one and same game. It's seldom you see an MMF game that hasn't a wide gameplay.
To add to popcorns post, Flash is also designed to be a web plugin, and be run in a web browser, while MMF2 is intended to create executable files.
Although, when Vitalized is released, you will also be able to run games in a web browser.
With enough experience you could create a game to the quality of a Super Nintendo game easily in MMF2, i can't see anyone acheiving that in Flash.
You can't "easily" create a game in flash. Flash requires something called ActionScript which is a pain to code in.
By comparison MMF 2 is a ton easier.
I agree with the previous suggestion that you need to start smaller.
Good luck.
It's easier to make lame defualt engine games. Making a real, good game is much harder.
So I got bored and I decided to help you get a bit closer towards making a line rider game.
Here is what I came up with: Line Thing
It needs Overlay Redux, Fast Function, String Parser 2, and Magic Dequee.
*ahem.* Flash is NOT easier to make games with. It depends a lot, and MMF is also for programs and screensavers. Try making a program with flash? It's not quite a good idea. Personally I think simple events like "start of frame" or "upon pressing a key" are easier than any scripts.