* B = 360 / Wavelength
where B is the value you put in
and Wavelength is the length of the wave you want
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* B = 360 / Wavelength
where B is the value you put in
and Wavelength is the length of the wave you want
Thinking about it some more it should be:
B = 360 / wavelength
and wavelength is the number of pixels between cycles of the sine wave.
EDIT: Too slow
Hehe :D
One day someone will come asking about the Cosine Wave and then you can have your go :)