2 Attachment(s)
Object wrap problem example.
Ok, can anyone explain to me why this 3 line code wont work?
start of frame > set global value A to 1
if global value A = 1 And Object leaves the area then
Wrap object around screen
but no, it wont work that just makes the object NOT wrap BUT if you change the to events around so its
start of frame > set global value A to 1
if Object leaves the area And global value A = 1 then
Wrap object around screen
doing it that way makes the object wrap despite what the global value is? it just ignors it??
Any one help
Thanks
Gib
Re: Object wrap problem example.
It seems to be an MMF2 bug. If I put the event to wrap alongside a never condition in a de-activated group it still occurs.
[events]
.[color:#666666]Wrap[/color]
*[obj_active] leaves play area
+Never
-[obj_active] Wrap[/g]
[/events]
Re: Object wrap problem example.
ohh nooo so there is NO work around???? :(
Any chance of it being fixed in a very near update :) ?
Andy
Re: Object wrap problem example.
Quote:
Originally Posted by Gibbon
ohh nooo so there is NO work around???? :(
Well, it shouldn't be too hard to write your own wrapping code.
Re: Object wrap problem example.
i guess... just annoying. ahh well, so do i have to request this fix in the next build anywhere?
Gib
Re: Object wrap problem example.
Well, this is more of a design problem than a bug. Yesthe wrap option does not support further testings in the condition. I do not know if I can correct that easily, I'll have a look.
For the moment, why not enter conditions like these ones?
* X Right("Object")>X Right Frame
- Set X Position to 0
... make a swap of you own : not difficult and it works!