Now seriously, its not a joke. As i am using that many object, but i do not feel like posting a huge game??
MMF2 promises the use of 10.000 objects, why does it crash when i get to 2500+??
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Now seriously, its not a joke. As i am using that many object, but i do not feel like posting a huge game??
MMF2 promises the use of 10.000 objects, why does it crash when i get to 2500+??
I am sure Francois will look into it and get it fixed.
The 10,000 objects is in the runtime -- the display of the objects in the event editor is where the problem is coming from if I am reading the messages here correctly.
THe event editor crashes when you get over 1000 DIFFERENT objects. Do not confuse that with 10000 objects that you can create in the runtime : most of them will be the same object, duplicated...
Call me when you create a game with 10000 different objects that actually does something. The limit in the event editor is 1000 objects. Since MMF1.0 this limit has never never passed by any of the programs ever made with MMF. The example stated in this thread is what it is, an example designed to reach the limit. But in itself this is not a program.
As I said, I will put an error message. Maybe raise the limit as well.
I think a program that uses such great number of objects should be redesigned / refactored. :-)
Mabye you could just only load the events for the objects in the frame and load them as you scroll up and down.