[Request] Active Animation
It would be EXACTLY like the Active Picture, except that it could load .gif animations and play them like the Animation object can.
The reason the Animation object isn't good enough for my needs right now is mainly that it can't rotate like the Active picture can.
Re: [Request] Active Animation
That'd be fantastic. It'd be even better if it could pre-load multiple animation files as that should prevent delays caused by having to load the file. Support for alpha channels and separate collision masks would also be great, just so long as the simple features were easily accessible.
Re: [Request] Active Animation
Actualy, we need an alternative that renders from an image.
Like this:
row 1 images 1 to 4 = walk up animation
row 2 images 1 to 4 = walk down animation
row 3 images 1 to 4 = walk left animation
row 4 images 1 to 4 = walk right animation
row 5 images 1 to 4 = stand ground up
row 6 images 1 to 4 = stand ground down
row 7 images 1 to 4 = stand ground left
row 8 images 1 to 4 = stand ground right
This type of rendering is used in quite some development tools.
Re: [Request] Active Animation
I think there is a licence problem I have heard of. A programme may
support jpg or bmp (and many other file types) but if you want your
application to support gif you have to pay for some kind of licence
if I remember the whole thing correctly...
Right now I don't even know if MMF already supports gif. If it does,
this shouldn't be a problem. If not - there is.
Re: [Request] Active Animation
I think there should be something that turns all pixels of one color into another color. So you can change the darkness and lightness and color of your sprites easily until it fits your needs. I hate it when I have to use the fill tool to turn one green into a slightly darker green. It takes forever since you have to get every little pixel on the picture![obj_colord]
Re: [Request] Active Animation
hmm...was that off topic? Are you talking about active objects or animation objects?
Re: [Request] Active Animation
Quote:
I think there should be something that turns all pixels of one color into another color.
Active object's "Replace Colour"
Quote:
Actualy, we need an alternative that renders from an image.
Like this:
row 1 images 1 to 4 = walk up animation
row 2 images 1 to 4 = walk down animation
row 3 images 1 to 4 = walk left animation
row 4 images 1 to 4 = walk right animation
row 5 images 1 to 4 = stand ground up
row 6 images 1 to 4 = stand ground down
row 7 images 1 to 4 = stand ground left
row 8 images 1 to 4 = stand ground right
This type of rendering is used in quite some development tools.
Text Blitter?
Re: [Request] Active Animation
I think he's talking like an "Active Picture" that has animations?
Re: [Request] Active Animation
What's wrong with the Text Blitter though?
Re: [Request] Active Animation
Hey what do you mean by
Quote:
Active object's "Replace Colour"
Re: [Request] Active Animation
Quote:
Originally Posted by RagingTiger
Hey what do you mean by Active object's "Replace Colour"
"Replace Color" is an action of the Active Object and can be found under the Animation folder. It replaces all occurrences of a specific colour with a different colour. This applies to *all* instances of that object (which reduces the features usefulness).
Re: [Request] Active Animation
Had a look again and I think RagingTiger is talking about the picture editor itself.
Re: [Request] Active Animation
Ya... the Active object picture editor...