only one action upon repeating / object grouping
I'm using MMF2 build 243
There seems to be something significantly wrong with the "only one action upon repeating" event when there is more than one of the corresponding objects in the frame.
for example, if there is an active object named "ball" and I want it to shoot a single laser beam when its A value equals 12, I can't do it with more than one ball onscreen because it mashes all of the balls' value A together and therefore only one ball will actually shoot a laser.
I don't know if this is a recent bug or one going way back to click n create that I just hadn't discovered up until now but trying to program in workarounds with spread values is starting to become a pain.
Re: only one action upon repeating / object grouping
I do not really understand your problem. Have ou got an example?
Re: only one action upon repeating / object grouping
The behaviour of the event makes sense - only one action will be performed once a ball's value reaches 12. The loop of events stop when no ball's value is 12, and it won't be performed again until another value reaches 12.
I suggest setting a flag on the object that shoots the laser beam and checking against that rather than using "One action when event loops" here.