2 Attachment(s)
Problems with multiple objects sticking together
I posted in the extension development forum, and they said for objects with preset movements, the latest build would fix this. It's very annoying that they haven't linked to the latest build on the main page though.
Anyway, I've still got to try out the latest build, but for now, I have tried achieving this with the Platform Movement object; you'll need that extension to open this file. The character isn't animated yet and doesn't face the left properly. I just simply need to make it so the parts all stick together, and I can't achieve it.
I tried re-ordering the events, and got everything working except the back part of the arms which are vital. If someone could check this out, I'd appreciate it.
Re: Problems with multiple objects sticking togeth
Looks ok to me ^^
I use build 243
Re: Problems with multiple objects sticking togeth
Oh? Well, I have build 243 on my pen drive so I will try it when I get home, but when I used build 242, the back part of the arms separated a bit when there was movement, and moved back into place when my character stopped. Also, you'll notice how the collision box for my object doesn't work properly. Will I need to make the collision box as big as all the pieces together, rather than just the legs? It's rather confusing.
Re: Problems with multiple objects sticking togeth
Build 243 did not fix this. Could somebody check this out? When I paid £220 or so for software I expect some support on a small issue.
Re: Problems with multiple objects sticking togeth
Make sure you are using the latest version of Buidl 243. I'll check it out when I get home. Just remember that people provide support here for free in their spare time. Furthermore, you've not posted your problem in the designated support forum.
Re: Problems with multiple objects sticking togeth
I am going to see if Francois can take a look.
The legs seem to stick fine but the arm lags a bit.
Its weird.
Re: Problems with multiple objects sticking togeth
Change the order of actions on Event 1 so the arms are positioned AFTER the torso is positioned and tell me if it helps.
Re: Problems with multiple objects sticking togeth
Shoot I should have seen that LOL!
Works good here -- and makes sense
Re: Problems with multiple objects sticking togeth
Quote:
Originally Posted by Joshtek
Make sure you are using the latest version of Buidl 243. I'll check it out when I get home. Just remember that people provide support here for free in their spare time. Furthermore, you've not posted your problem in the designated support forum.
I know they do, and I appreciate that. But...
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=28934&page=2#Po st28934
The extension development forum seemed right at the time, because then - and now - extensions seem to be the only way to resolve this. Furthermore, I posted this in this forum because I can't add attachments anywhere else.
Anyway, sorry if I seem to lack patience, but I have no Internet connection at home currently and it sucks to have to wait days, sometimes (if I'm working overtime) until I can get a response. I am at a library now, so I can't see whether it works. I will try tonight and try and get back to you tomorrow, but I did try re-ordering those events and I do have the latest version (not beta) of 243.
Re: Problems with multiple objects sticking togeth
Re-ordering the events is not the issue, you need to re-order the actions.
Re: Problems with multiple objects sticking togeth
Okay, I will try it when I'm home, thanks. It's a complete pain to not be able to do it now, but hey, that's life. 8) In the meantime, I'm wondering if anybody could suggest a way to get the collision box for the Platform Movement Object to work properly, making use of the five parts the character consists of.
It's probably simple enough, and with some time I can probably do it. If somebody can give me an immediate answer, that's great. I don't want to waste anybody's time though as it's something I'll figure out soon enough.
Re: Problems with multiple objects sticking togeth
For regular collisions you can give all of the relevant objects the same qualifier then you can check for a collision with objects in that group. I don't know about the Platform Movement Object.
Oh, and you re-order actions through the Event List Editor or by double clicking on the event number in the event editor. You add qualifiers to objects through object properties (in the Events tab).
Re: Problems with multiple objects sticking togeth
Oh, Joshtek, I meant the actions. Haha. Ugh, I really need to get a better job; I'm really tired. I know how to re-order them though, thank you. I'm sure I tried what you suggested, but I'll give it another go. And I'll try giving them the same qualifier too (when I get home ¬_¬).