Clickteam should contact him and buy his sources for completing and releasing these extensions...
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Clickteam should contact him and buy his sources for completing and releasing these extensions...
It could be better to build the extensions from the ground up, because we would probably spend the same amount of time trying to understand his code :)
True, but I don't see this as a problem. If you think that using multiple extensions is complicated, then having a single extension for ALL of the functionality in Irrlicht would be insanely complicated and unusable ;). Not to mention it would be very hard to update and manage. Bugs wouldn't be easily traceable to a particular object and this would put a lot of strain on the person responsible for fixing the bugs..Quote:
The problem was that there were several extension involved, working together. That was because MMF 1.5 had a limit that MMF2 no longer has concerning conditions and actions.
You can think of this like trying to take every MMF 1.5 extension and put the functionality inside of one extension called "Fusion". Not only does this make the "Fusion" extension very very complex, but if there is a bug in any specific part then it becomes a nightmare to track down..
In short A single extension approach will fail!
There is no need for inbuilt editors as Irrlicht has a scene editor program called IrrEdit that can make scenes for the Irrlicht engine...Quote:
Using the objects was complex, but not impossibly so. We did not get to the point of optimizing the menus and coming up with crafty ways to simplify creating and manipulating a 3D world. This requires some forethought and pre-planning.
I would consider the possibility of editors, (either native to the extension or created in MMF) that allow for world and character setup in order to make it more click simple. For instance, setting up your character and textures could be done in an editor and any details saved so that this could be loaded, rather than painstakingly setup with actions.
Additionally any set of 3d extensions are going to be complex compared to regular MMF development. That is simply the nature of 3D.
Yes he made quite a few strides on some good ideas. However if we don't come up with an Irrlicht extension some how, the public will feel lied to...Quote:
I am not sure of what Francois' plans are in this arena or what the status of the source for Turbo's initial work is. More discussion on this matter is a good idea. Let's see where it goes.
Turbo did quite a few interesting things, like a vector extension that was rather powerful and robust, He was quite an innovator. Too bad more of his ideas didn't reach release.
We haven't heard much from Turbo at all in this regard, last I knew his website was down for the extension, and the public is growing impatient.
I think it is probally time we consider the possibility that TurboFerret might not be able to finish the extension and that we need to step up and create it.
As far as buying the sources, I don't know if this is a good idea. It really depends on how far he got. If he isn't much further then the last demo he showed then it would just be a waste of money.
I'm agree :)
Currently my plan is to build a "World" object that includes a device, driver, and scene manager Irrlicht class. It will be able to load scenes and it will be the key object that ties all of the other objects together.
Once that is done we will need a Camera object, a Light object, a Mesh object, ect.
We should focus on getting basic 3d working first and then tackle things like GUI and such.
That sounds a superb idea Vortex.
This sound like an interesting project...
I like the idea of splitting it up to different extensions... that way the user can choose which parts he/she wants to use.. I would also like to see ODE converted into an extension to work with this ;)
I'll help in any way I can.. as long as it doesn't involve dynamic function calls from DLL's ;D
I like a lot "extensions for the 3D extension" idea. :)