-
OpenGL problem, C++
I was experimenting with an OpenGL Extension but for some reason MMF crashes when I call wglCreateContext()... I have tried many different solutions but none of them seem to work...
Is there anyone with experience that could point me in the right direction here?
-
Re: OpenGL problem, C++
wglCreateContext takes a device context as one of the parameters- are you using MMF's device context? If so, you probably shouldn't- create a new window and use that.
-
Re: OpenGL problem, C++
No I don't use MMF's DC... I have defined my own variables in the rundata structure...I then create a childwindow within mmf, that works fine.. then when I call wglCreateContext MMF crashes...
-
Re: OpenGL problem, C++
Is this an object that will use the latest api?
-
Re: OpenGL problem, C++
I suppose so... It's not planned for release... I'm just playing around with it for now.. If it gets good, then I'll consider release..
-
Re: OpenGL problem, C++
If you send me your source code, maybe I can find where it crashes and why.
Yves.
-
Re: OpenGL problem, C++
Ok.. I could do that... I'll send it to the email specified in your profile!