What happened to the Platinum Bonus Pack? Is anything going with it? I finished few exts pretty long time ago and I planned to release them in the PBP, is there any info about it?
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What happened to the Platinum Bonus Pack? Is anything going with it? I finished few exts pretty long time ago and I planned to release them in the PBP, is there any info about it?
I guess if there are enough objects, there could be a BP3 put together.
List the ones you have ready, and i guess if others can do the same, that would be great
Jason
I have Advanced Race Car Object 2 ready and Split Screen Object (I'm not sure if it's fully converted to MMF2 yet)
Overlay and the Physics extension (V1) will be done in a few weeks ;).
I have a remake of the guid object(If I can dig it up I dunno where I have placed it) but it lacks the "send message to guid" action that the one for mmf1.5 had... But people can use gfo for that, since it is much better:) And guid is way to easy too hack anyways, but some people requested it a while back... enough ratting by me now:P
yay GUID!
FM made the Logic object, So we could add that to the bonus pack as well.
I wonder if FM would be interested in converting a couple of his other old extensions for the pack?
Match Army knife, mouse wheel and I am sure he had a couple more. The guy is so busy with school/life I don't pester him about it :)
I it is really great to see a Bonus Pack, (platinum, no less) starting to gel.
It is sounding like we may be able to get one out for Spring at this rate.
Let's see if there are any more contributions and we can start a thread that lists what's going into it.
Thanks guys! This is inspiring.
I also planned an Advanced Event Object that will include:
-Switch case with unlimited cases and a default for both strings and numbers.
-Advanced Loops - Including loop limiting for slowing the loop a little. (500 loops per frame for example, when you need a long loop of 10000 for example will actually make the program faster, then an "on loop finished" condition will be called)
-Loop objects. Calling a condition for all objects but without an extra loop or value spreading.